smix8
|
0ed2cb0439
Make nodes handle their respective navigation source geometry
|
1 月之前 |
Michael Alexsander
|
58e79bfa9a
Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
|
3 月之前 |
clayjohn
|
b514e20fb5
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
|
2 年之前 |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 年之前 |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 年之前 |
kobewi
|
1a347e9cf3
Fix MeshInstance2D rect
|
3 年之前 |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 年之前 |
Marcel Admiraal
|
26fcf2b04c
Add override keywords.
|
4 年之前 |
Juan Linietsky
|
3f335ce3d4
Texture refactor
|
5 年之前 |
Gilles Roudière
|
b5251eb00f
Don't compile editor-only function when tools=no
|
5 年之前 |
Rémi Verschelde
|
a7f49ac9a1
Update copyright statements to 2020
|
5 年之前 |
JohnJLight
|
38d3bfe971
Made use of semicolons more consitent, fixed formatting
|
6 年之前 |
Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
6 年之前 |
Guilherme Felipe
|
35024d4e7b
Add missing copyright headers
|
6 年之前 |
Juan Linietsky
|
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
|
7 年之前 |