提交歷史

作者 SHA1 備註 提交日期
  smix8 0ed2cb0439 Make nodes handle their respective navigation source geometry 1 月之前
  Michael Alexsander 58e79bfa9a Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED` 3 月之前
  clayjohn b514e20fb5 Remove normal_map from MeshInstance2D and MultiMeshInstance2D 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 年之前
  kobewi 1a347e9cf3 Fix MeshInstance2D rect 3 年之前
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 年之前
  Marcel Admiraal 26fcf2b04c Add override keywords. 4 年之前
  Juan Linietsky 3f335ce3d4 Texture refactor 5 年之前
  Gilles Roudière b5251eb00f Don't compile editor-only function when tools=no 5 年之前
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 年之前
  JohnJLight 38d3bfe971 Made use of semicolons more consitent, fixed formatting 6 年之前
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 年之前
  Guilherme Felipe 35024d4e7b Add missing copyright headers 6 年之前
  Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 7 年之前