Commit History

Auteur SHA1 Bericht Datum
  ShirenY 211dd2fb53 Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 1 jaar geleden
  Bradley Clemetson 2302c7102f Allow for external python scripts to call the build python headers via external scripts 1 jaar geleden
  clayjohn eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 2 jaren geleden
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 jaren geleden
  Rémi Verschelde 2b056115ef Merge pull request #70091 from clayjohn/bone-aabbs 2 jaren geleden
  clayjohn ef246d9156 Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain 2 jaren geleden
  clayjohn b7088bbf52 Cache mesh AABB when modified by skeleton and update instance AABB when 2 jaren geleden
  clayjohn f33ffd9ab4 Add Skeletons and Blend Shapes to the OpenGL renderer 2 jaren geleden
  clayjohn 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 jaren geleden
  Gordon MacPherson 56df8d5f19 Fix EXE_BAD_ACCESS caused by optional argument 2 jaren geleden
  clayjohn bbbcdd725a Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 2 jaren geleden
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 2 jaren geleden
  Bastiaan Olij ecfcfd97fa Split dependency logic 2 jaren geleden
  clayjohn 5f52936350 Implement MultiMesh in 3D and flesh out MultiMesh functions 2 jaren geleden
  clayjohn fb860265e0 Implement 2D Meshes and MultiMeshes in GLES3 backend 2 jaren geleden
  reduz 45af29da80 Add a new HashSet template 2 jaren geleden
  reduz 746dddc067 Replace most uses of Map by HashMap 2 jaren geleden
  clayjohn 652adcd5bf Basic 3D rendering 2 jaren geleden
  clayjohn 3bb8e6a9fe SkyShaders working 2 jaren geleden
  clayjohn 1182c95533 Add MeshStorage to GLES3 2 jaren geleden
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2 jaren geleden