Historique des commits

Auteur SHA1 Message Date
  Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading il y a 10 mois
  Bastiaan Olij 9042ddf19f Improvements to VRS/Foveated rendering il y a 11 mois
  David Snopek 0f2b804059 Add support for OpenXR composition layers il y a 11 mois
  Aaron Franke 9e0b38ecd3 Disable XR server when compiling without 3D il y a 11 mois
  Pedro J. Estébanez 77d8372285 Fix drawing of viewports without swapping buffers il y a 1 an
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. il y a 1 an
  Dario 5155870d64 Improve handling of motion vectors for multimesh instances. il y a 1 an
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D il y a 1 an
  clayjohn 36a005fafc Add RENDERING_INFO parameters to GL Compatibility renderer il y a 1 an
  Bastiaan Olij ab60d3b65c Expose viewports render targer RID il y a 1 an
  clayjohn 9071809021 Remove viewport_set_disable_environment in favor of viewport_set_environment_mode il y a 2 ans
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all il y a 2 ans
  BimDav fcb9be66a2 Viewport canvas cull mask feature il y a 3 ans
  Rémi Verschelde 7da532275b Merge pull request #65541 from clayjohn/renderer-setting il y a 2 ans
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). il y a 2 ans
  David Snopek e82cd46a74 Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node il y a 2 ans
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution il y a 2 ans
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d il y a 2 ans
  Rémi Verschelde 8317ff74d6 Merge pull request #63091 from MinusKube/editor-window-render-bug il y a 2 ans
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] il y a 2 ans
  MinusKube be09a87ff9 Fix viewport sorting being wrong on parent/child relation il y a 2 ans
  Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used il y a 2 ans
  Marc Gilleron 5690f47135 Initialize default values for viewports in rendering server. il y a 2 ans
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot il y a 3 ans
  Hugo Locurcio 21ea1c3835 Rename soft shadow quality project settings for easier searching il y a 2 ans
  reduz 5786516d4d Implement Running Godot as Movie Writer il y a 2 ans
  jfons ba832d83b2 Initial TAA implementation il y a 2 ans
  reduz 746dddc067 Replace most uses of Map by HashMap il y a 2 ans
  Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members il y a 2 ans
  Hugo Locurcio e4eafb254a Enable 16-bit shadow atlas by default in the RenderingServer methods il y a 3 ans