Pedro J. Estébanez
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1589433e8f
Apply additional fixes to servers' threading
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il y a 10 mois |
Bastiaan Olij
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9042ddf19f
Improvements to VRS/Foveated rendering
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il y a 11 mois |
David Snopek
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0f2b804059
Add support for OpenXR composition layers
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il y a 11 mois |
Aaron Franke
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9e0b38ecd3
Disable XR server when compiling without 3D
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il y a 11 mois |
Pedro J. Estébanez
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77d8372285
Fix drawing of viewports without swapping buffers
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il y a 1 an |
Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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il y a 1 an |
Dario
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5155870d64
Improve handling of motion vectors for multimesh instances.
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il y a 1 an |
clayjohn
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57eb762bae
Add option to enable HDR rendering in 2D
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il y a 1 an |
clayjohn
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36a005fafc
Add RENDERING_INFO parameters to GL Compatibility renderer
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il y a 1 an |
Bastiaan Olij
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ab60d3b65c
Expose viewports render targer RID
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il y a 1 an |
clayjohn
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9071809021
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
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il y a 2 ans |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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il y a 2 ans |
BimDav
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fcb9be66a2
Viewport canvas cull mask feature
|
il y a 3 ans |
Rémi Verschelde
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7da532275b
Merge pull request #65541 from clayjohn/renderer-setting
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il y a 2 ans |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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il y a 2 ans |
David Snopek
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e82cd46a74
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
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il y a 2 ans |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
|
il y a 2 ans |
Rémi Verschelde
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02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
|
il y a 2 ans |
Rémi Verschelde
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8317ff74d6
Merge pull request #63091 from MinusKube/editor-window-render-bug
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il y a 2 ans |
Hendrik Brucker
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e96b1a2c0c
Implement MSAA for 2D [Vulkan only]
|
il y a 2 ans |
MinusKube
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be09a87ff9
Fix viewport sorting being wrong on parent/child relation
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il y a 2 ans |
Hugo Locurcio
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e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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il y a 2 ans |
Marc Gilleron
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5690f47135
Initialize default values for viewports in rendering server.
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il y a 2 ans |
Bastiaan Olij
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d139131aab
Adding Variable Rate Shading support to Godot
|
il y a 3 ans |
Hugo Locurcio
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21ea1c3835
Rename soft shadow quality project settings for easier searching
|
il y a 2 ans |
reduz
|
5786516d4d
Implement Running Godot as Movie Writer
|
il y a 2 ans |
jfons
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ba832d83b2
Initial TAA implementation
|
il y a 2 ans |
reduz
|
746dddc067
Replace most uses of Map by HashMap
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il y a 2 ans |
Rémi Verschelde
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f8ab79e68a
Zero initialize all pointer class and struct members
|
il y a 2 ans |
Hugo Locurcio
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e4eafb254a
Enable 16-bit shadow atlas by default in the RenderingServer methods
|
il y a 3 ans |