clayjohn
|
8ce4f655f4
Only print physics sync warning on dev builds to avoid warning spam from using move_and_slide
|
4 月之前 |
Pedro J. Estébanez
|
1589433e8f
Apply additional fixes to servers' threading
|
7 月之前 |
Juan Linietsky
|
65686dedf9
Use WorkerThreadPool for Server threads
|
7 月之前 |
Pedro J. Estébanez
|
c217041afd
Remove traces of the extinct RID preallocate feature
|
11 月之前 |
Dragos Daian
|
0fcfb07246
Update PinJoint2D API with angle limits and motor speed
|
1 年之前 |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
1 年之前 |
Mansur Isaev
|
efd4dc20a3
Add `area_get_collision_layer` and `area_get_collision_mask`
|
2 年之前 |
Ricardo Buring
|
ff4e72a0bc
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
|
2 年之前 |
Silc Renew
|
b31115cdc1
Add collision weight to PhysicsBody for penetrations must be avoided
|
2 年之前 |
Aaron Franke
|
0ae00a07d6
Rename variable names for some singletons
|
2 年之前 |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
2 年之前 |
PouleyKetchoupp
|
940f3fde5c
Improve RigidDynamicBody force and torque API
|
3 年之前 |
PouleyKetchoupp
|
2273a78af1
Update space parameters in 2D and 3D
|
3 年之前 |
PouleyKetchoupp
|
3d1c123d45
Separate space override modes for gravity/damping in Area
|
3 年之前 |
rafallus
|
770e3a8e51
Use `Callable` in Area monitor callback
|
3 年之前 |
Marcel Admiraal
|
87a4ba492e
Remove unimplemented methods
|
3 年之前 |
PouleyKetchoupp
|
cc39dca9f7
Rename Godot Physics classes from *SW to Godot*
|
3 年之前 |