Commit történet

Szerző SHA1 Üzenet Dátum
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 1 éve
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2 éve
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 2 éve
  Bastiaan Olij ecfcfd97fa Split dependency logic 2 éve
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 2 éve
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage 2 éve
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 2 éve
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 2 éve
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 2 éve
  Bastiaan Olij 36defd1179 Extract global variable, shader and material storage 2 éve
  Bastiaan Olij 0fe06e9467 Extract Decal and Decal atlas from Storage class 2 éve
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files 2 éve
  Rémi Verschelde fe52458154 Update copyright statements to 2022 2 éve
  reduz 38d164c74b Refactor VisibilityNotifier 3 éve
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 3 éve
  reduz 2787ad65be RenderingServer reorganization 4 éve
  reduz e93b2242c2 Reorganize rendering server. 4 éve
  Rémi Verschelde 0c320a6bf3 More server renames for consistency after #37361 4 éve
  Juan Linietsky a6f3bc7c69 Renaming of servers for coherency. 4 éve