Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2 éve |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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2 éve |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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2 éve |
Bastiaan Olij
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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2 éve |
Bastiaan Olij
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0b4fd92a17
Moved particles into ParticlesStorage
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2 éve |
Bastiaan Olij
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b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
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2 éve |
Bastiaan Olij
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6b28d94e77
Merge canvas and decal into TextureStorage and add render target
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2 éve |
Bastiaan Olij
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b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2 éve |
Bastiaan Olij
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36defd1179
Extract global variable, shader and material storage
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2 éve |
Bastiaan Olij
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0fe06e9467
Extract Decal and Decal atlas from Storage class
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2 éve |
Bastiaan Olij
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57e5a33623
Split dummy renderer classes into separate files
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2 éve |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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2 éve |
reduz
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38d164c74b
Refactor VisibilityNotifier
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3 éve |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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3 éve |
reduz
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2787ad65be
RenderingServer reorganization
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4 éve |
reduz
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e93b2242c2
Reorganize rendering server.
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4 éve |
Rémi Verschelde
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0c320a6bf3
More server renames for consistency after #37361
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4 éve |
Juan Linietsky
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a6f3bc7c69
Renaming of servers for coherency.
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4 éve |