Commit History

Author SHA1 Message Date
  kobewi 09b30be86d Add vararg call() method to C++ Callable 1 year ago
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 year ago
  Juan Linietsky 28f51ba547 Refactor high quality texture import 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  kobewi 1778301cd0 Add call_deferred() method to Callable 2 years ago
  Clay John 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash 2 years ago
  Bastiaan Olij 02b0c22e38 Moving SSEffects settings into class 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 years ago
  MinusKube f5a808192b Prevent windows from having a size greater than device limit 2 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 2 years ago
  bruvzg e7464e7a30 Fix macOS and iOS defines in the rendering code. 2 years ago
  Rémi Verschelde 8a9700c8a7 Force disable S3TC support on Android/iOS since we don't handle it 2 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 2 years ago
  Juan Linietsky d4433ae6d3 Remove Signal connect binds 2 years ago
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 2 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 2 years ago