kobewi
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09b30be86d
Add vararg call() method to C++ Callable
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1 year ago |
A Thousand Ships
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fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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1 year ago |
Juan Linietsky
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28f51ba547
Refactor high quality texture import
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
kobewi
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1778301cd0
Add call_deferred() method to Callable
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2 years ago |
Clay John
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8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
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2 years ago |
Bastiaan Olij
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02b0c22e38
Moving SSEffects settings into class
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2 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2 years ago |
MinusKube
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f5a808192b
Prevent windows from having a size greater than device limit
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2 years ago |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
|
2 years ago |
bruvzg
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e7464e7a30
Fix macOS and iOS defines in the rendering code.
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2 years ago |
Rémi Verschelde
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8a9700c8a7
Force disable S3TC support on Android/iOS since we don't handle it
|
2 years ago |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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2 years ago |
Juan Linietsky
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d4433ae6d3
Remove Signal connect binds
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2 years ago |
Hugo Locurcio
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4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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2 years ago |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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2 years ago |