clayjohn
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cb7200b028
Implement 3D shadows in the GL Compatibility renderer
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1 year ago |
A Thousand Ships
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fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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1 year ago |
Markus Grafen
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8a3e829930
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
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1 year ago |
Pedro J. Estébanez
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c58e50adcc
Fix additional cases of breakage of rendering effects
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1 year ago |
clayjohn
|
56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
|
2 years ago |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2 years ago |
jainl28patel
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2da3acf620
fix ReflectionProbe rendering extents for (10,10,10)
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2 years ago |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Bastiaan Olij
|
e886a7af81
Cleanup and improve sky render
|
2 years ago |
Bastiaan Olij
|
ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2 years ago |
Tobias Widner
|
422bacbfd1
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
|
2 years ago |
clayjohn
|
385ee5c70b
Implement Physical Light Units as an optional setting.
|
2 years ago |
Hugo Locurcio
|
09bedcead4
Add a per-light volumetric fog energy property
|
3 years ago |
Bastiaan Olij
|
81c6f73109
Changed storage structs to private
|
2 years ago |
Rémi Verschelde
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90019676b0
Code quality: Fix header guards consistency
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2 years ago |
Bastiaan Olij
|
ecfcfd97fa
Split dependency logic
|
2 years ago |
Bastiaan Olij
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b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
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2 years ago |