Commit History

Author SHA1 Message Date
  clayjohn cb7200b028 Implement 3D shadows in the GL Compatibility renderer 1 year ago
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 year ago
  Markus Grafen 8a3e829930 (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 1 year ago
  Pedro J. Estébanez c58e50adcc Fix additional cases of breakage of rendering effects 1 year ago
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2 years ago
  jainl28patel 2da3acf620 fix ReflectionProbe rendering extents for (10,10,10) 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Bastiaan Olij e886a7af81 Cleanup and improve sky render 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 years ago
  Tobias Widner 422bacbfd1 Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work 2 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 2 years ago
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property 3 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 2 years ago
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 2 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 2 years ago
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 2 years ago