Commit History

Autor SHA1 Mensaxe Data
  clayjohn 8f9cd4e1e3 Some more fixes for compressed meshes hai 1 ano
  clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. hai 1 ano
  clayjohn e970f5249c Add Shader compile groups to RD Shader system hai 1 ano
  Alex f74464b767 Properly handle wireframe mode in RendererRD pipeline cache hai 1 ano
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  reduz 9293bc3935 Implement more rendering options as specialization constants %!s(int64=3) %!d(string=hai) anos
  reduz ad9f606ed8 Use specialization constants in clustered renderer %!s(int64=3) %!d(string=hai) anos
  reduz bde6f5eed1 Implement Framebuffer Subpass support %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  reduz 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos