Commit History

Autor SHA1 Mensaxe Data
  Pedro J. Estébanez 68bfb779d1 Fix missed light clusters when inside clipped lights hai 9 meses
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary hai 1 ano
  Pedro J. Estébanez e9b4d25f20 Fixup special case of cluster render hai 1 ano
  bitsawer d6f45e4f14 Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes hai 1 ano
  Pedro J. Estébanez 6465432570 Save cluster render shader from being optimized out entirely hai 1 ano
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) hai 1 ano
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all hai 1 ano
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij ecfcfd97fa Split dependency logic %!s(int64=2) %!d(string=hai) anos
  bruvzg f851c4aa33 Fix some issues found by cppcheck. %!s(int64=2) %!d(string=hai) anos
  reduz b0ca03b0a2 Add a UniformSet cache %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio c509a3a3a5 Tweak render timestamp names for explicitness and consistency %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=2) %!d(string=hai) anos
  Hugo Locurcio c73a51fd55 Remove disabled debug code in ClusterBuilderRD %!s(int64=3) %!d(string=hai) anos
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 8247667a3e Core: Drop custom `copymem`/`zeromem` defines %!s(int64=3) %!d(string=hai) anos
  reduz 33278b0721 Fixes to get Godot running again on Intel IGP %!s(int64=3) %!d(string=hai) anos
  reduz f20999f6fe Rewrote how barriers work for faster rendering %!s(int64=3) %!d(string=hai) anos
  reduz 280f334f81 Reorganize RenderingDevice barriers %!s(int64=3) %!d(string=hai) anos
  reduz 099dee35f4 Added GPU based cluster builder %!s(int64=3) %!d(string=hai) anos