Rémi Verschelde
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7da392bcc5
Don't return reference on copy assignment operators
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3 tahun lalu |
Camille Mohr-Daurat
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11e03ae7f0
Merge pull request #54810 from nekomatata/area-separate-override-modes
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3 tahun lalu |
PouleyKetchoupp
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c3ae7ddedd
Add raycast options to hit when starting inside / hit back faces
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3 tahun lalu |
PouleyKetchoupp
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3d1c123d45
Separate space override modes for gravity/damping in Area
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3 tahun lalu |
Camille Mohr-Daurat
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c6062cd93e
Merge pull request #54134 from nekomatata/body-center-of-mass-local
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3 tahun lalu |
PouleyKetchoupp
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fc8c766ef9
Expose local center of mass in physics servers
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3 tahun lalu |
PouleyKetchoupp
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acbd24ea84
Use parameter classes instead of arguments for all physics queries
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3 tahun lalu |
rafallus
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770e3a8e51
Use `Callable` in Area monitor callback
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3 tahun lalu |
PouleyKetchoupp
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daf7dcac7a
Improved RigidDynamicBody linear/angular damping override
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4 tahun lalu |
PouleyKetchoupp
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cc39dca9f7
Rename Godot Physics classes from *SW to Godot*
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3 tahun lalu |
PouleyKetchoupp
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4f8d761be6
Fix physics glitch with TileMap moving platforms
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3 tahun lalu |
PouleyKetchoupp
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3ae5687d48
Script interface improvements for test body motion
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3 tahun lalu |
PouleyKetchoupp
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d0ec46be68
Remove shape metadata from 2D physics server
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3 tahun lalu |
Camille Mohr-Daurat
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341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
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3 tahun lalu |
PouleyKetchoupp
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bf523a2b2a
Improved logic for CharacterBody collision recovery depth
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3 tahun lalu |
PouleyKetchoupp
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ed1ba5093f
Clarify RigidDynamicBody modes
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3 tahun lalu |
PouleyKetchoupp
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bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
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3 tahun lalu |
PouleyKetchoupp
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82ea2a7045
Proper support for custom mass properties in 2D/3D physics bodies
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3 tahun lalu |
Camille Mohr-Daurat
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e1ae2708ee
Merge pull request #52271 from nekomatata/query-layer-default-mask
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3 tahun lalu |
Juan Linietsky
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7946066577
Merge pull request #49471 from nekomatata/body-state-sync-callback
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3 tahun lalu |
PouleyKetchoupp
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26bd432707
Harmonize default value for collision mask in ray/shape queries
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3 tahun lalu |
PouleyKetchoupp
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6a9ed72185
Clean physics direct body state usage in 2D and 3D physics
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3 tahun lalu |
PouleyKetchoupp
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3d5dc80348
Rename RayShape to SeparationRayShape
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3 tahun lalu |
PouleyKetchoupp
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d9720d4395
Fix CharacterBody motion with RayShape
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3 tahun lalu |
PouleyKetchoupp
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45c7af9862
Restore RayShape as a regular shape type
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3 tahun lalu |
fabriceci
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d776b6c154
API improvement on physics, mainly CharacterBody
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3 tahun lalu |
Hugo Locurcio
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8e3f71d750
Rename LineShape2D to WorldMarginShape2D
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3 tahun lalu |
PouleyKetchoupp
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4da3a87f7d
Remove infinite inertia and ray shapes from CharacterBody
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3 tahun lalu |
PouleyKetchoupp
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5650c83e4b
Fix applied rotation from moving platforms in move_and_slide
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3 tahun lalu |
fabriceci
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cee814e4df
Fixing 2D moving platform logic
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3 tahun lalu |