Commit History

Author SHA1 Message Date
  clayjohn b514e20fb5 Remove normal_map from MeshInstance2D and MultiMeshInstance2D 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Micky e31bb5ffeb Rename `CanvasItem.update()` to `queue_redraw()` 2 years ago
  Rémi Verschelde 0f5455230c Use `switch` consistently in `_notification` (`scene` folder) 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  kobewi 1a347e9cf3 Fix MeshInstance2D rect 3 years ago
  Yuri Roubinsky 19afaa0203 Fixed a bunch of connection errors in TextureEditorPlugin 3 years ago
  reduz 1aa2823fa3 Removed _change_notify 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  reduz 84d734da0e Refactored 2D shader and lighting system 4 years ago
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops 4 years ago
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 4 years ago
  Juan Linietsky 3f335ce3d4 Texture refactor 5 years ago
  Gilles Roudière b5251eb00f Don't compile editor-only function when tools=no 5 years ago
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 years ago
  Michael Alexsander Silva Dias 962652f14b Properly add "texture_changed" signal to MeshInstance2D 5 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Juan Linietsky f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core 6 years ago
  Guilherme Felipe 35024d4e7b Add missing copyright headers 6 years ago
  Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS 7 years ago
  Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 7 years ago