Historique des commits

Auteur SHA1 Message Date
  kleonc f12164d311 Fix CanvasModulate logic for updating canvas modulate il y a 1 an
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all il y a 2 ans
  Marc Gilleron aed3822a93 Change return type of `get_configuration_warnings` to `PackedStringArray` il y a 2 ans
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency il y a 2 ans
  Rémi Verschelde fe52458154 Update copyright statements to 2022 il y a 3 ans
  Nathan Franke 2a8c59c171 Use Array for node configuration warnings il y a 4 ans
  Rafał Mikrut 003bb8e1a8 Initialize class variables with default values in scene/ [1/2] il y a 4 ans
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 il y a 4 ans
  Marcel Admiraal 26fcf2b04c Add override keywords. il y a 4 ans
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks il y a 4 ans
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 il y a 5 ans
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 il y a 6 ans
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting il y a 7 ans
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 il y a 7 ans
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers il y a 7 ans
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line il y a 8 ans
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) il y a 8 ans
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. il y a 8 ans
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! il y a 8 ans
  Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255) il y a 8 ans
  Rémi Verschelde be4d95c19a CanvasModulate: fix build issue with GCC il y a 8 ans
  Juan Linietsky c195c0df6b -Added configuration warning system for nodes il y a 8 ans
  Juan Linietsky 5ef3f7392f support for light and normal mapping in 2D il y a 10 ans