提交历史

作者 SHA1 备注 提交日期
  David Snopek 398ee08375 Add multiview to the opengl3 driver 2 年之前
  Yuri Rubinsky 5322b171de Fix tonemapper shader to correctly apply alpha channel 2 年之前
  clayjohn 99064d57db New OpenGL batching canvas renderer 3 年之前
  Clay John 8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile 3 年之前
  Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend 4 年之前
  Holger Dammertz aa3ef8893b Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR 5 年之前
  Rémi Verschelde 5fc86026ca Fix typos with codespell 5 年之前
  Rémi Verschelde 8c9c1d6882 Merge pull request #21436 from CptPotato/tonemap-fixes 6 年之前
  luz.paz 08bde5b2de Misc. typos 6 年之前
  alex-poe 5cd00c3780 fix reinhard tonemapper, modified filmic tonemapper, added internal exposure bias 6 年之前
  Rémi Verschelde 4226d56ca9 Style: Enable clang-format on GLSL shaders 6 年之前
  Rémi Verschelde 1b6d75a599 Style: Fix code formatting in GLES3 shaders 6 年之前
  alex-poe 37357c86cd reformatted and restructured tonemap.glsl 6 年之前
  alex-2b17x4 7fe75bb43b added 'whitepoint' to ACES tonemapping 6 年之前
  Bastiaan Olij 6f7fefa489 Added option to viewport to keep linear color 6 年之前
  Hiroshi Ogawa cb2e88ead6 Fix viewport vflip 7 年之前
  Rémi Verschelde 411f0755a8 Fix Reindhart tonemapping, invalid type in signature 7 年之前
  Juan Linietsky f5277e347d Fixes to glow and auto exposure, closes #9797, closes #9106 7 年之前
  Juan Linietsky 772485cdb3 Several changes to better run in mobile. 7 年之前
  Juan Linietsky 612ab8fcdb -Restored multithread capability to VisualServer 7 年之前
  Juan Linietsky 0fb99306ff -working SCREEN_TEXTURE, SCREEN_UV shader variables 7 年之前
  Juan Linietsky 22a90e8f2a DOF blur, near and far fields.. 8 年之前
  Juan Linietsky 18ebd22000 Multi stage glow with light bleeding from HDR 8 年之前
  Juan Linietsky 8534ced22d Tonemapping and Auto Exposure support 8 年之前