bruvzg
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b4fe514aa3
[Sprite3D/Label3D] Expose alpha antialiasing properties.
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2 yıl önce |
bruvzg
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1c774a6083
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
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2 yıl önce |
bruvzg
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5361ec9f43
Implement BiDi override mode for GDScript source.
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2 yıl önce |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 yıl önce |
Yuri Sizov
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1a24c9e14b
Make `_validate_property` a multilevel method
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2 yıl önce |
Hugo Locurcio
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a13d8578e0
Tweak Label3D defaults for better readability
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2 yıl önce |
bruvzg
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344ba0ffaf
Refactor Font configuration and import UI, and Font resources.
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2 yıl önce |
bruvzg
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329923c6ac
Use custom key structs, instead of raw hashes for the Label3D and TextMesh, to avoid potential hash collisions.
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2 yıl önce |
bruvzg
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b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
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2 yıl önce |
bruvzg
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f9fbe92e8a
[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid materials.
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2 yıl önce |
reduz
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746dddc067
Replace most uses of Map by HashMap
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2 yıl önce |
bruvzg
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0a0e94d996
Expose Label3D and Sprite*3D material render priority properties.
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2 yıl önce |
bruvzg
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be2ee9d277
[Label3D] Add offset property.
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2 yıl önce |
bruvzg
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be611c1c05
Implement Label3D node.
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3 yıl önce |