cody
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c1ec270b44
Fix "error X3708: continue cannot be used in a switch" in HTML export
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hai 1 ano |
clayjohn
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9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
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%!s(int64=2) %!d(string=hai) anos |
Rémi Verschelde
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386968ea97
Remove obsolete GLES3 backend
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%!s(int64=4) %!d(string=hai) anos |
Rémi Verschelde
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4226d56ca9
Style: Enable clang-format on GLSL shaders
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%!s(int64=6) %!d(string=hai) anos |
Rémi Verschelde
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1b6d75a599
Style: Fix code formatting in GLES3 shaders
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%!s(int64=6) %!d(string=hai) anos |
MillionOstrich
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9ecde5524d
Stop particles resetting on pause.
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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772485cdb3
Several changes to better run in mobile.
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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8ef1c41a4e
Small fixes required to get platformer to work.
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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80929d36be
TIME constant reverted to a single float, fixes #9123
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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ea6cb22329
Merge pull request #8835 from ippan/particles_shader_index
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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c03131fc9f
Rework shading modes and change location of light shader
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%!s(int64=7) %!d(string=hai) anos |
PanPan
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d9e3bbe17d
add index to particles glsl
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%!s(int64=7) %!d(string=hai) anos |
Dobbias
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5404e10803
replaced incompatible keywords/function
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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4286aef693
Particle system is complete. Rejoice!
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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74808ac4d9
New particle system, mostly working, some small features missing.
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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c2a217c350
WIP particle system
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%!s(int64=8) %!d(string=hai) anos |
reduz
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f4a56e7782
begin work on new particle system
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%!s(int64=8) %!d(string=hai) anos |