DESKTOP-UT43QTQ\Garrigan-Desktop
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2a319ab6fc
Backporting #76859 to 3.x
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hai 1 ano |
Rémi Verschelde
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1426cd3b3a
One Copyright Update to rule them all
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%!s(int64=2) %!d(string=hai) anos |
Rémi Verschelde
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a627cdafc5
Update copyright statements to 2022
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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6e600cb3f0
Style: Set clang-format Standard to c++14
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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49646383f1
Update copyright statements to 2021
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%!s(int64=4) %!d(string=hai) anos |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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IAmActuallyCthulhu
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82b9557803
Remove redundant author doc comments
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%!s(int64=5) %!d(string=hai) anos |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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%!s(int64=6) %!d(string=hai) anos |
Rémi Verschelde
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5fe01d4cfc
Move ParticlesMaterial code to its own resource file
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Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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%!s(int64=7) %!d(string=hai) anos |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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%!s(int64=7) %!d(string=hai) anos |
MrCdK
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1f609b7a82
Set particles emitting to false when particles finish emitting with one-shot enabled
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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7b7ba58493
-Fix particles with size==0, closes #13931
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%!s(int64=7) %!d(string=hai) anos |
Ferenc Arn
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d28763a4c1
Rename Rect3 to AABB.
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%!s(int64=7) %!d(string=hai) anos |
Hiroshi Ogawa
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d777681882
Create ParticlesMaterialConversionPlugin and format generated shader code
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%!s(int64=7) %!d(string=hai) anos |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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%!s(int64=7) %!d(string=hai) anos |
TwistedTwigleg
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00f6c85928
Synchronize parameter names in definition and declaration
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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bb47bca1f6
Ability to pause particles, closes #3675
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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83ae9a5e28
Ability to restart particle system with a function call
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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95560e02c5
2D GPU Particles working..
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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4286aef693
Particle system is complete. Rejoice!
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%!s(int64=7) %!d(string=hai) anos |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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%!s(int64=7) %!d(string=hai) anos |
Juan Linietsky
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74808ac4d9
New particle system, mostly working, some small features missing.
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%!s(int64=7) %!d(string=hai) anos |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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%!s(int64=8) %!d(string=hai) anos |
Juan Linietsky
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2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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%!s(int64=8) %!d(string=hai) anos |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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%!s(int64=8) %!d(string=hai) anos |
Rémi Verschelde
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3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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%!s(int64=8) %!d(string=hai) anos |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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%!s(int64=8) %!d(string=hai) anos |
Juan Linietsky
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22d83bc9f6
Begining of GLES3 renderer:
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%!s(int64=8) %!d(string=hai) anos |