lawnjelly
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6ff370030a
Fix glGet overflows by using 64 bit versions
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1 年之前 |
Rémi Verschelde
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1426cd3b3a
One Copyright Update to rule them all
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1 年之前 |
Pedro J. Estébanez
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edb140839e
Fix GI probes not working in the ubershader
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2 年之前 |
Pedro J. Estébanez
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a2ed82d3b2
Fix shadow flickering with async shader compilation
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2 年之前 |
Pedro J. Estébanez
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65a83785fd
Avoid GL undefined behavior in ubershaders
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2 年之前 |
Pedro J. Estébanez
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0868122aad
Fix change to singed shader conditional flags
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2 年之前 |
Pedro J. Estébanez
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d3d8ccea60
Use signed integers for async shader conditionals
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2 年之前 |
Rémi Verschelde
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118302d01c
GLES3: Fix async shader compilation after #62021
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2 年之前 |
Pedro J. Estébanez
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1d01acb486
Fix issues with unsigned types in GL ES 3 shader class
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2 年之前 |
Pedro J. Estébanez
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f46d7583ff
Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info
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2 年之前 |
Pedro J. Estébanez
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41fc0abf77
Fix handling of async hidden render mode
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2 年之前 |
Pedro J. Estébanez
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0d1ec9a7cf
Improve ubershader compatibility
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3 年之前 |
Rémi Verschelde
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a627cdafc5
Update copyright statements to 2022
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2 年之前 |
Pedro J. Estébanez
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4c710780d4
Implement async shader compilation plus caching for GL ES 3
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3 年之前 |
Hugo Locurcio
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43d7b62cb0
Improve the shader error console output
|
3 年之前 |
Marcel Admiraal
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5a58516231
Remove duplicate ERR_PRINTS macro
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3 年之前 |
Rémi Verschelde
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140350d767
Style: Enforce braces around if blocks and loops
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3 年之前 |
Rémi Verschelde
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a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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3 年之前 |
Rémi Verschelde
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b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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3 年之前 |
Rémi Verschelde
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49646383f1
Update copyright statements to 2021
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3 年之前 |
fhuya
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30d738eda7
Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
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4 年之前 |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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4 年之前 |
qarmin
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4e5310cc60
Some code changed with Clang-Tidy
|
5 年之前 |
Juan Linietsky
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5efd693384
Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
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5 年之前 |
Juan Linietsky
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18c3ed245a
Further fixes to avoid memory corruption, closes #25336
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5 年之前 |
Juan Linietsky
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973b68f396
Properly dispose of custom shaders, closes #19300
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5 年之前 |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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5 年之前 |
Wilson E. Alvarez
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f8e0051420
Removed unnecessary assignments
|
6 年之前 |
Juan Linietsky
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65fd37c149
-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
|
6 年之前 |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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6 年之前 |