Commit History

Autor SHA1 Mensaxe Data
  Peter Eastman 31c2a24893 Analytic collision normals hai 1 ano
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all hai 1 ano
  Mansur Isaev efd4dc20a3 Add `area_get_collision_layer` and `area_get_collision_mask` %!s(int64=2) %!d(string=hai) anos
  Ricardo Buring ff4e72a0bc PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable %!s(int64=2) %!d(string=hai) anos
  Silc Renew b31115cdc1 Add collision weight to PhysicsBody for penetrations must be avoided %!s(int64=2) %!d(string=hai) anos
  reduz 45af29da80 Add a new HashSet template %!s(int64=2) %!d(string=hai) anos
  reduz 746dddc067 Replace most uses of Map by HashMap %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members %!s(int64=2) %!d(string=hai) anos
  reduz 8b547331be Create GDExtension clases for PhysicsServer3D %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=2) %!d(string=hai) anos
  PouleyKetchoupp 940f3fde5c Improve RigidDynamicBody force and torque API %!s(int64=3) %!d(string=hai) anos
  PouleyKetchoupp 2273a78af1 Update space parameters in 2D and 3D %!s(int64=3) %!d(string=hai) anos
  PouleyKetchoupp 3d1c123d45 Separate space override modes for gravity/damping in Area %!s(int64=3) %!d(string=hai) anos
  rafallus 770e3a8e51 Use `Callable` in Area monitor callback %!s(int64=3) %!d(string=hai) anos
  PouleyKetchoupp cc39dca9f7 Rename Godot Physics classes from *SW to Godot* %!s(int64=3) %!d(string=hai) anos