PrecisionRender
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af7f787c6e
Add ability to get barycentric coordinates from ray
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1 anno fa |
Ricardo Buring
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ed54f4dce8
Fix separation ray normal direction
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1 anno fa |
Peter Eastman
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31c2a24893
Analytic collision normals
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1 anno fa |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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1 anno fa |
Malcolm Nixon
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dfa2a0c9ae
Remove unnecessary bail-out if shape A is concave. The test for A being concave is already performed later.
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1 anno fa |
Rémi Verschelde
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5b6ccf2fd2
Merge pull request #66720 from qarmin/unintialized_memory
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2 anni fa |
Rafał Mikrut
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2233624152
Remove usage of unitialized variables
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2 anni fa |
fabriceci
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7a15ccfa7b
Warn users when collisions are not supported
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2 anni fa |
Ricardo Buring
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da37540d97
Fix collision solving between world boundary and motion shape
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2 anni fa |
Aaron Franke
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fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods
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2 anni fa |
Rémi Verschelde
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c273ddc3ee
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
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2 anni fa |
bruvzg
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f851c4aa33
Fix some issues found by cppcheck.
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2 anni fa |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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2 anni fa |
PouleyKetchoupp
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d630269593
Fix contact generation with backface collision disabled
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3 anni fa |
PouleyKetchoupp
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c3ae7ddedd
Add raycast options to hit when starting inside / hit back faces
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3 anni fa |
PouleyKetchoupp
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cc39dca9f7
Rename Godot Physics classes from *SW to Godot*
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3 anni fa |