Commit Verlauf

Autor SHA1 Nachricht Datum
  PrecisionRender af7f787c6e Add ability to get barycentric coordinates from ray vor 1 Jahr
  Ricardo Buring ed54f4dce8 Fix separation ray normal direction vor 1 Jahr
  Peter Eastman 31c2a24893 Analytic collision normals vor 1 Jahr
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all vor 1 Jahr
  Malcolm Nixon dfa2a0c9ae Remove unnecessary bail-out if shape A is concave. The test for A being concave is already performed later. vor 1 Jahr
  Rémi Verschelde 5b6ccf2fd2 Merge pull request #66720 from qarmin/unintialized_memory vor 2 Jahren
  Rafał Mikrut 2233624152 Remove usage of unitialized variables vor 2 Jahren
  fabriceci 7a15ccfa7b Warn users when collisions are not supported vor 2 Jahren
  Ricardo Buring da37540d97 Fix collision solving between world boundary and motion shape vor 2 Jahren
  Aaron Franke fa7a7795f0 Rename Basis get_axis to get_column, remove redundant methods vor 2 Jahren
  Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` vor 2 Jahren
  bruvzg f851c4aa33 Fix some issues found by cppcheck. vor 2 Jahren
  Rémi Verschelde fe52458154 Update copyright statements to 2022 vor 2 Jahren
  PouleyKetchoupp d630269593 Fix contact generation with backface collision disabled vor 3 Jahren
  PouleyKetchoupp c3ae7ddedd Add raycast options to hit when starting inside / hit back faces vor 3 Jahren
  PouleyKetchoupp cc39dca9f7 Rename Godot Physics classes from *SW to Godot* vor 3 Jahren