Commit History

Author SHA1 Message Date
  PrecisionRender af7f787c6e Add ability to get barycentric coordinates from ray 1 year ago
  Ricardo Buring ed54f4dce8 Fix separation ray normal direction 1 year ago
  Peter Eastman 31c2a24893 Analytic collision normals 1 year ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 1 year ago
  Malcolm Nixon dfa2a0c9ae Remove unnecessary bail-out if shape A is concave. The test for A being concave is already performed later. 1 year ago
  Rémi Verschelde 5b6ccf2fd2 Merge pull request #66720 from qarmin/unintialized_memory 2 years ago
  Rafał Mikrut 2233624152 Remove usage of unitialized variables 2 years ago
  fabriceci 7a15ccfa7b Warn users when collisions are not supported 2 years ago
  Ricardo Buring da37540d97 Fix collision solving between world boundary and motion shape 2 years ago
  Aaron Franke fa7a7795f0 Rename Basis get_axis to get_column, remove redundant methods 2 years ago
  Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2 years ago
  bruvzg f851c4aa33 Fix some issues found by cppcheck. 2 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 2 years ago
  PouleyKetchoupp d630269593 Fix contact generation with backface collision disabled 3 years ago
  PouleyKetchoupp c3ae7ddedd Add raycast options to hit when starting inside / hit back faces 3 years ago
  PouleyKetchoupp cc39dca9f7 Rename Godot Physics classes from *SW to Godot* 3 years ago