Commit History

Autor SHA1 Mensaxe Data
  belzecue efb4a0a6d5 Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313 hai 1 ano
  Rémi Verschelde 1426cd3b3a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde a627cdafc5 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 42d385b312 clang-format: Disable alignment of operands, too unreliable %!s(int64=3) %!d(string=hai) anos
  PouleyKetchoupp 6fdffacb4e Fix GodotPhysics solver with kinematic body set to report contacts %!s(int64=3) %!d(string=hai) anos
  PouleyKetchoupp 10fdd196b7 Fix and clean disabled shapes handling in godot physics servers %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 140350d767 Style: Enforce braces around if blocks and loops %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path %!s(int64=6) %!d(string=hai) anos
  Andrea Catania 5e65e28eed Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection %!s(int64=6) %!d(string=hai) anos
  AndreaCatania 5f66734d2d Implemented physics material %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files %!s(int64=7) %!d(string=hai) anos
  m4nu3lf 650d5630af Avoid bias overrotation in contact resolution %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Ferenc Arn eae94ba1c8 Use real_t as floating point type in physics code. %!s(int64=8) %!d(string=hai) anos
  m4nu3lf 2e38b32e0f Fixed inertia tensor computation and center of mass %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos
  Alex Piola ffdd9f16dd Fix for incorrect velocity report due to a typo. %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde f40f360a2c Remove unused variables (fourth pass) + dead code %!s(int64=8) %!d(string=hai) anos
  Bojidar Marinov f7c3d6329c Port collision and layer masks to 3D, fixes #1759 %!s(int64=9) %!d(string=hai) anos