Rémi Verschelde
|
1426cd3b3a
One Copyright Update to rule them all
|
2 tahun lalu |
Rémi Verschelde
|
818f1eed31
Code quality: Fix header guards consistency
|
2 tahun lalu |
Rémi Verschelde
|
a627cdafc5
Update copyright statements to 2022
|
3 tahun lalu |
PouleyKetchoupp
|
da159cd258
Fix 3D moving platform logic
|
3 tahun lalu |
Rémi Verschelde
|
b0b2b7df31
Merge pull request #50257 from Calinou/physicsserver3d-add-set-iterations-3.x
|
3 tahun lalu |
Hugo Locurcio
|
9259b4adc4
Add a method to set the number of physics solver iterations in 3D
|
3 tahun lalu |
Hugo Locurcio
|
4a140294fe
Fix typo in Bullet method name: "collisin" -> "collision"
|
3 tahun lalu |
Rémi Verschelde
|
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
3 tahun lalu |
Rémi Verschelde
|
49646383f1
Update copyright statements to 2021
|
4 tahun lalu |
Marcel Admiraal
|
825ad65fc4
Remove Generic6DOFJoint precision property
|
4 tahun lalu |
Marcel Admiraal
|
fc72c3fdf5
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
|
4 tahun lalu |
Rémi Verschelde
|
a7f49ac9a1
Update copyright statements to 2020
|
5 tahun lalu |
JohnJLight
|
38d3bfe971
Made use of semicolons more consitent, fixed formatting
|
6 tahun lalu |
Aaron Franke
|
702b539405
Change "ID" to lowercase "id"
|
5 tahun lalu |
ShyRed
|
a9d4cde0f5
Allow adding disabled shapes
|
6 tahun lalu |
Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
6 tahun lalu |
Andrea Catania
|
a395d809a5
Added function to control 6DOF precision
|
6 tahun lalu |
Juan Linietsky
|
0b1e93ccd4
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
|
6 tahun lalu |
Andrea Catania
|
7d681274f8
Improved code that handles collision shapes, fixes #21945
|
6 tahun lalu |
Rémi Verschelde
|
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
|
6 tahun lalu |
Andrea Catania
|
b252e66414
Fiex bullet crash
|
6 tahun lalu |
Rémi Verschelde
|
912131fe03
Merge pull request #20101 from panzergame/shape_margin
|
6 tahun lalu |
Juan Linietsky
|
d88d0d457d
Fixes to move and slide and ray separation, implement separation in Godot physics
|
6 tahun lalu |
Andrea Catania
|
0010d9c82a
Added ray shape and move_and_slide with snapping on 3D.
|
6 tahun lalu |
Tristan Porteries
|
e5bfa98d0f
Expose bullet shape margin to UI.
|
6 tahun lalu |
Juan Linietsky
|
14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
|
6 tahun lalu |
Andrea Catania
|
5e65e28eed
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
|
6 tahun lalu |
Tiger Caldwell
|
40c7716586
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.
|
6 tahun lalu |
AndreaCatania
|
17ebbfb56d
Implemented Soft body
|
7 tahun lalu |
AndreaCatania
|
5f66734d2d
Implemented physics material
|
7 tahun lalu |