Commit History

Author SHA1 Message Date
  Rémi Verschelde 1426cd3b3a One Copyright Update to rule them all 2 years ago
  Rémi Verschelde a627cdafc5 Update copyright statements to 2022 3 years ago
  kobewi f0dabe4ac5 Fix MeshInstance2D rect 3 years ago
  Rémi Verschelde 140350d767 Style: Enforce braces around if blocks and loops 4 years ago
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 4 years ago
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 4 years ago
  Gilles Roudière b5251eb00f Don't compile editor-only function when tools=no 5 years ago
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 years ago
  Michael Alexsander Silva Dias 962652f14b Properly add "texture_changed" signal to MeshInstance2D 5 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Juan Linietsky f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core 6 years ago
  Guilherme Felipe 35024d4e7b Add missing copyright headers 7 years ago
  Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS 7 years ago
  Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 7 years ago