David Snopek
|
5ea11fb481
Fix touch events in WebXR with an "immersive-ar" session
|
1 year ago |
David Snopek
|
82be475a85
Correctly apply world_scale in WebXR
|
2 years ago |
Rémi Verschelde
|
1426cd3b3a
One Copyright Update to rule them all
|
2 years ago |
David Snopek
|
2a6199aa0f
Add WebXRInterface.xr_standard_mapping flag to attempt to convert button/axis ids to match other AR/VR interfaces
|
2 years ago |
David Snopek
|
584efcd1ab
Make WebXR touch events proportional to render target size, not viewport
|
3 years ago |
David Snopek
|
e39f62876d
Fix touch events when using smartphone AR with WebXR
|
3 years ago |
Marcel Admiraal
|
949ea2b326
Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis
|
3 years ago |
Rémi Verschelde
|
a627cdafc5
Update copyright statements to 2022
|
3 years ago |
David Snopek
|
f2fe60b989
Switch WebXRInterface from using external textures to using the render targets from Godot
|
3 years ago |
Bastiaan Olij
|
4cce36e35d
Change ARVRPositionalTracker to a reference and better expose it to GDNative
|
3 years ago |
David Snopek
|
5625dc502c
Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking
|
4 years ago |
David Snopek
|
dca9f09386
Support mono devices in WebXR
|
4 years ago |
Rémi Verschelde
|
49646383f1
Update copyright statements to 2021
|
4 years ago |
David Snopek
|
22cfa90ef5
Add support for WebXR
|
4 years ago |