Rémi Verschelde
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1426cd3b3a
One Copyright Update to rule them all
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2 年之前 |
Rémi Verschelde
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a627cdafc5
Update copyright statements to 2022
|
3 年之前 |
Rémi Verschelde
|
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
4 年之前 |
Rémi Verschelde
|
6e600cb3f0
Style: Set clang-format Standard to c++14
|
4 年之前 |
Rémi Verschelde
|
49646383f1
Update copyright statements to 2021
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4 年之前 |
Rémi Verschelde
|
a7f49ac9a1
Update copyright statements to 2020
|
5 年之前 |
PouleyKetchoupp
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1e301479da
Sprite to polygon conversion improvements
|
5 年之前 |
Tomasz Chabora
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a93ff8d210
Add undo for Sprite Editor
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6 年之前 |
ShyRed
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c218c631f6
Add converters / generators to Sprite
|
6 年之前 |
Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
6 年之前 |
Guilherme Felipe
|
35024d4e7b
Add missing copyright headers
|
7 年之前 |
Juan Linietsky
|
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
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7 年之前 |