Rémi Verschelde
|
49646383f1
Update copyright statements to 2021
|
4 anos atrás |
Rémi Verschelde
|
a7f49ac9a1
Update copyright statements to 2020
|
5 anos atrás |
qarmin
|
17732fe698
Added some obvious errors explanations
|
5 anos atrás |
Braden Bodily
|
71d71d55b5
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
|
5 anos atrás |
Fabio Alessandrelli
|
b574e476ec
Implement IP.get_local_interfaces.
|
6 anos atrás |
Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
6 anos atrás |
Fabio Alessandrelli
|
1ef9e9ef6a
Properly accept wildcard when binding IPv4 socket.
|
6 anos atrás |
luz.paz
|
612ab4bbc6
Fix typos with codespell
|
7 anos atrás |
Rémi Verschelde
|
e4213e66b2
Add missing copyright headers and fix formatting
|
7 anos atrás |
Rémi Verschelde
|
b50a9114b1
Update copyright statements to 2018
|
7 anos atrás |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 anos atrás |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
8 anos atrás |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
8 anos atrás |
Fabio Alessandrelli
|
4198291cd4
IP_Address can now be a wildcard (not a valid IP, used for binding)
|
8 anos atrás |
Fabio Alessandrelli
|
98a7e2b4e0
Convert validity checks of IP_Address to is_valid method.
|
8 anos atrás |
Rémi Verschelde
|
0b2771bd65
Merge pull request #7271 from Faless/ipv6_cleanup
|
8 anos atrás |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
8 anos atrás |
Fabio Alessandrelli
|
1aff508dd9
IP_Address now handle IPv4 and IPv6 transparently
|
8 anos atrás |
Ariel Manzur
|
1d45f35a4a
fixed some byte order and parsing problems
|
8 anos atrás |
Ariel Manzur
|
887a897c02
adding ipv6
|
8 anos atrás |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
9 anos atrás |
Juan Linietsky
|
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
|
9 anos atrás |
Juan Linietsky
|
fdaa2920eb
Updated copyright year in all headers
|
10 anos atrás |
Juan Linietsky
|
0b806ee0fc
GODOT IS OPEN SOURCE
|
11 anos atrás |