Rémi Verschelde
|
a7f49ac9a1
Update copyright statements to 2020
|
5 anos atrás |
santouits
|
7aa4622222
Free server id pools directly.
|
5 anos atrás |
Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
6 anos atrás |
Thomas Herzog
|
b4d3f541e7
add 3D textures
|
6 anos atrás |
Juan Linietsky
|
7fc2367508
Added ability for SSAO to affect AO textures too
|
6 anos atrás |
Rémi Verschelde
|
b50a9114b1
Update copyright statements to 2018
|
7 anos atrás |
m4nu3lf
|
f9a38d2309
CommandQueueMT doesn't lock during command execution
|
7 anos atrás |
Juan Linietsky
|
b4f0f59d9f
Many fixes to SSAO, should be good now.
|
7 anos atrás |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 anos atrás |
Indah Sylvia
|
5ae78fdf6a
Makes all Godot API's methods Lower Case
|
7 anos atrás |
Juan Linietsky
|
5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
|
7 anos atrás |
Juan Linietsky
|
612ab8fcdb
-Restored multithread capability to VisualServer
|
7 anos atrás |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
7 anos atrás |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
7 anos atrás |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
8 anos atrás |
Rémi Verschelde
|
a7fc04626a
Add missing license headers in our source files (#5255)
|
8 anos atrás |
Geequlim
|
fdf914e53e
Add texture region support for stylebox render
|
8 anos atrás |
Juan Linietsky
|
9df77d2765
ability to run 2D physics in a thread
|
9 anos atrás |