Commit History

Author SHA1 Message Date
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 years ago
  Juan Linietsky ee464f56c4 Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074 6 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 years ago
  Andrea Catania 0b98834b77 Added ray / shape / point / motion / rest cast exclusion of area and or body 6 years ago
  Juan Linietsky d88d0d457d Fixes to move and slide and ray separation, implement separation in Godot physics 6 years ago
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit 6 years ago
  Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 7 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 years ago
  AndreaCatania d6e413bb9c Removed type_mask and fixed some variable name 7 years ago
  Ferenc Arn d28763a4c1 Rename Rect3 to AABB. 7 years ago
  Pedro J. Estébanez 7b12ae39f2 Rename RayCasts collision_layer to collision_mask 7 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 years ago
  Poommetee Ketson c7c65ca6ba Clang-formatting *.cpp and *.h (some files excluded) 7 years ago
  Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense. 7 years ago
  Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine: 7 years ago
  Poommetee Ketson 2fd204c35e Refactor 'treshold' to 'threshold' 7 years ago
  Poommetee Ketson 6c44fff508 Refactor layer_mask to collision_layer 7 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 years ago
  Rémi Verschelde f13e87e257 Merge pull request #7802 from tagcup/physics_64bit 8 years ago
  Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 8 years ago
  Ferenc Arn eae94ba1c8 Use real_t as floating point type in physics code. 8 years ago
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 years ago
  Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master 8 years ago
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 years ago
  Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer: 8 years ago
  Fabio Alessandrelli 1d09c27ba4 Expose more 2D/3D physics options in project settings 8 years ago
  Juan Linietsky a75f896338 First version of Profiler 9 years ago