Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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5 years ago |
Aaron Franke
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702b539405
Change "ID" to lowercase "id"
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6 years ago |
ShyRed
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a9d4cde0f5
Allow adding disabled shapes
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6 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 years ago |
Andrea Catania
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a395d809a5
Added function to control 6DOF precision
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6 years ago |
Juan Linietsky
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0b1e93ccd4
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
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6 years ago |
Rémi Verschelde
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912131fe03
Merge pull request #20101 from panzergame/shape_margin
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6 years ago |
Juan Linietsky
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d88d0d457d
Fixes to move and slide and ray separation, implement separation in Godot physics
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6 years ago |
Andrea Catania
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0010d9c82a
Added ray shape and move_and_slide with snapping on 3D.
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6 years ago |
Tristan Porteries
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e5bfa98d0f
Expose bullet shape margin to UI.
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6 years ago |
Juan Linietsky
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14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
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6 years ago |
Andrea Catania
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5e65e28eed
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
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6 years ago |
Tiger Caldwell
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40c7716586
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.
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6 years ago |
AndreaCatania
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17ebbfb56d
Implemented Soft body
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7 years ago |
AndreaCatania
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5f66734d2d
Implemented physics material
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7 years ago |
Andrea Catania
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6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
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7 years ago |
Andrea Catania
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a42765dada
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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7 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 years ago |
AndreaCatania
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5dee44bbc1
Implemented physics linear and angular lock
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7 years ago |
Eric Rybicki
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bd5df84199
Allow double-axis lock in RigidBody and KinematicBody
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7 years ago |
AndreaCatania
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10f879bf88
Rewritten kinematic system
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7 years ago |
Rémi Verschelde
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8e9b99fe59
Merge pull request #11702 from AndreaCatania/bodyDS
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7 years ago |
AndreaCatania
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4537977d6d
Renamed fixed_process to physics_process
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7 years ago |
AndreaCatania
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c56c67db39
Added new API to get body direct state
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7 years ago |
Juan Linietsky
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adde89e8b1
-Added an optimization so physics shapes are configured later, speeds up grid map loading and editing
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7 years ago |
Rémi Verschelde
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7ad14e7a3e
Dead code tells no tales
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7 years ago |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 years ago |
TwistedTwigleg
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00f6c85928
Synchronize parameter names in definition and declaration
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7 years ago |
Indah Sylvia
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5ae78fdf6a
Makes all Godot API's methods Lower Case
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7 years ago |