Rémi Verschelde
|
b16c309f82
Update copyright statements to 2019
|
5 anos atrás |
Rémi Verschelde
|
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
|
6 anos atrás |
Rémi Verschelde
|
e4213e66b2
Add missing copyright headers and fix formatting
|
7 anos atrás |
Rémi Verschelde
|
b50a9114b1
Update copyright statements to 2018
|
7 anos atrás |
Rémi Verschelde
|
bd282ff43f
Use HTTPS URL for Godot's website in the headers
|
7 anos atrás |
Pedro J. Estébanez
|
7264716e86
Improve cleanup of physics constraints
|
7 anos atrás |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
7 anos atrás |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
7 anos atrás |
Ferenc Arn
|
eae94ba1c8
Use real_t as floating point type in physics code.
|
7 anos atrás |
Rémi Verschelde
|
c7bc44d5ad
Welcome in 2017, dear changelog reader!
|
8 anos atrás |
George Marques
|
5be9ff7b67
Update copyright to 2016 in headers
|
9 anos atrás |
Juan Linietsky
|
b0aa49accb
merged some stuff for okam
|
9 anos atrás |
Juan Linietsky
|
2d8866574d
Added gravity scale, and linear/angular damp override to 3D physics.
|
9 anos atrás |
Juan Linietsky
|
89300b70e7
added ability for Area (3D) to detect other areas
|
9 anos atrás |
Fabio Alessandrelli
|
473c7222f5
Calculate gravity based on distance from body to gravity point
|
9 anos atrás |
Juan Linietsky
|
fdaa2920eb
Updated copyright year in all headers
|
9 anos atrás |
Juan Linietsky
|
b24fe3dd20
Huge Amount of BugFix
|
10 anos atrás |
Juan Linietsky
|
8cab401d08
3D Physics Rework, Other Stuff
|
10 anos atrás |
Juan Linietsky
|
1a2cb755e2
3D Physics and Other Stuff
|
10 anos atrás |
Juan Linietsky
|
0b806ee0fc
GODOT IS OPEN SOURCE
|
10 anos atrás |