Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 years ago |
Rémi Verschelde
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2815e708a0
Merge pull request #23090 from DavidSichma/inconsistent-kinematic
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6 years ago |
Guilherme Recchi Cardozo
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3fb2069d39
Add method get_collision_exceptions
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6 years ago |
David Sichma
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6ec4da2e3b
Fix inconsistency in KinematicBody
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6 years ago |
Rémi Verschelde
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277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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6 years ago |
Rémi Verschelde
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ab3716bd46
Revert "Take CanvasLayer transform into account for 2D physics"
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6 years ago |
Pedro J. Estébanez
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4839e5f6d9
Take CanvasLayer transform into account for 2D physics
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6 years ago |
Andrea Catania
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0010d9c82a
Added ray shape and move_and_slide with snapping on 3D.
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6 years ago |
Tiger Caldwell
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40c7716586
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.
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6 years ago |
Juan Linietsky
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1ad20dc2f1
Merge pull request #12403 from AndreaCatania/phymat
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6 years ago |
Juan Linietsky
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13a801430b
Further fixes to KinematicBody2D API, support for sync motion in moving objects
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6 years ago |
Juan Linietsky
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e1f2feec2e
Changes to how snap works (I think this makes more sense now)
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6 years ago |
Juan Linietsky
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063a22851a
-Added support for raycast in KinematicBody2D
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6 years ago |
AndreaCatania
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5f66734d2d
Implemented physics material
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7 years ago |
Andrea Catania
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6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
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7 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 years ago |
Aron de Castro
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6e0892f223
Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody
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7 years ago |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 years ago |
Juan Linietsky
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de9fb90dbf
Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
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7 years ago |
Juan Linietsky
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bc509ac7bd
Simplified 2D Kinematicbody.. 3D will wait a bit.
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7 years ago |
Juan Linietsky
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6ba1e4677b
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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7 years ago |
Poommetee Ketson
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6c44fff508
Refactor layer_mask to collision_layer
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7 years ago |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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8 years ago |
Bojidar Marinov
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289abd3710
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
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8 years ago |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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8 years ago |
Juan Linietsky
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0ad9939603
Rename collision layer as suggested in #5696
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8 years ago |
Juan Linietsky
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bc26f90581
Type renames:
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8 years ago |
Juan Linietsky
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118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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8 years ago |
Rémi Verschelde
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c7bc44d5ad
Welcome in 2017, dear changelog reader!
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8 years ago |