Commit History

Author SHA1 Message Date
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Rémi Verschelde 2815e708a0 Merge pull request #23090 from DavidSichma/inconsistent-kinematic 6 years ago
  Guilherme Recchi Cardozo 3fb2069d39 Add method get_collision_exceptions 6 years ago
  David Sichma 6ec4da2e3b Fix inconsistency in KinematicBody 6 years ago
  Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path 6 years ago
  Rémi Verschelde ab3716bd46 Revert "Take CanvasLayer transform into account for 2D physics" 6 years ago
  Pedro J. Estébanez 4839e5f6d9 Take CanvasLayer transform into account for 2D physics 6 years ago
  Andrea Catania 0010d9c82a Added ray shape and move_and_slide with snapping on 3D. 6 years ago
  Tiger Caldwell 40c7716586 Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods. 6 years ago
  Juan Linietsky 1ad20dc2f1 Merge pull request #12403 from AndreaCatania/phymat 6 years ago
  Juan Linietsky 13a801430b Further fixes to KinematicBody2D API, support for sync motion in moving objects 6 years ago
  Juan Linietsky e1f2feec2e Changes to how snap works (I think this makes more sense now) 6 years ago
  Juan Linietsky 063a22851a -Added support for raycast in KinematicBody2D 6 years ago
  AndreaCatania 5f66734d2d Implemented physics material 7 years ago
  Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 7 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 years ago
  Aron de Castro 6e0892f223 Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody 7 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 years ago
  Juan Linietsky de9fb90dbf Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615 7 years ago
  Juan Linietsky bc509ac7bd Simplified 2D Kinematicbody.. 3D will wait a bit. 7 years ago
  Juan Linietsky 6ba1e4677b -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 7 years ago
  Poommetee Ketson 6c44fff508 Refactor layer_mask to collision_layer 7 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 years ago
  Bojidar Marinov 289abd3710 Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable 8 years ago
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 years ago
  Juan Linietsky 0ad9939603 Rename collision layer as suggested in #5696 8 years ago
  Juan Linietsky bc26f90581 Type renames: 8 years ago
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 8 years ago
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! 8 years ago