Chaosus
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ebe8bcd0cf
Added FRAGCOORD to spatial light processing
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6 years ago |
Rémi Verschelde
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0eab0d9343
Update copyright statements to 2019
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6 years ago |
Pieter-Jan Briers
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0d2a2a9300
Fixes canvas light shaders.
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7 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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7 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 years ago |
Juan Linietsky
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2b31155baa
Fix sidedness check in material. Also remove SIDE built-in.
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7 years ago |
Juan Linietsky
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e946fb8cb0
Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629
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7 years ago |
Rémi Verschelde
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abea816e54
Revert "Rename Schlick GGX to GGX."
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7 years ago |
Ferenc Arn
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cb0bf1edea
Rename Schlick GGX to GGX.
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7 years ago |
Juan Linietsky
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d4e20555e8
Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
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7 years ago |
Juan Linietsky
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4f39ce32b9
Fixes to light shaders, should work now..
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7 years ago |
Juan Linietsky
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81c9cfdc1b
Added light affect parameter to baked AO
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7 years ago |
Juan Linietsky
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bf371dcb32
Added proximity and distance fade to SpatialMaterial
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7 years ago |
Juan Linietsky
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281fb4e4fb
Added transmission shader parameter.
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7 years ago |
Juan Linietsky
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8f30c52a37
Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135
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7 years ago |
Juan Linietsky
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089cf8176e
removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
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7 years ago |
Rémi Verschelde
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bd282ff43f
Use HTTPS URL for Godot's website in the headers
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7 years ago |
Juan Linietsky
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df573f5c3a
-Restored Sprite3D to working function, fixes #2061, fixes #9738
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7 years ago |
Juan Linietsky
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772485cdb3
Several changes to better run in mobile.
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7 years ago |
Juan Linietsky
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e577c5b070
Some adjustments to toon material to make it more flexible
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7 years ago |
Juan Linietsky
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f4c8c552f9
Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
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7 years ago |
Juan Linietsky
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84de71872f
-Added triplanar mapping modes
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7 years ago |
Juan Linietsky
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3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
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7 years ago |
Juan Linietsky
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8ef1c41a4e
Small fixes required to get platformer to work.
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7 years ago |
Juan Linietsky
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80929d36be
TIME constant reverted to a single float, fixes #9123
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7 years ago |
Pedro J. Estébanez
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93ffd9023f
Add AT_LIGHT_PASS builtin to canvas shaders
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7 years ago |
Juan Linietsky
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5bf810b5db
-Added proper access to depth texture from shader
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7 years ago |
Juan Linietsky
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0fb99306ff
-working SCREEN_TEXTURE, SCREEN_UV shader variables
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7 years ago |
Juan Linietsky
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5aa66d03d8
Added depth texture support (using parallax) to default material.
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7 years ago |
Juan Linietsky
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c03131fc9f
Rework shading modes and change location of light shader
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7 years ago |