Commit History

Author SHA1 Message Date
  Chaosus ebe8bcd0cf Added FRAGCOORD to spatial light processing 6 years ago
  Rémi Verschelde 0eab0d9343 Update copyright statements to 2019 6 years ago
  Pieter-Jan Briers 0d2a2a9300 Fixes canvas light shaders. 7 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 years ago
  Juan Linietsky 2b31155baa Fix sidedness check in material. Also remove SIDE built-in. 7 years ago
  Juan Linietsky e946fb8cb0 Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 7 years ago
  Rémi Verschelde abea816e54 Revert "Rename Schlick GGX to GGX." 7 years ago
  Ferenc Arn cb0bf1edea Rename Schlick GGX to GGX. 7 years ago
  Juan Linietsky d4e20555e8 Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 7 years ago
  Juan Linietsky 4f39ce32b9 Fixes to light shaders, should work now.. 7 years ago
  Juan Linietsky 81c9cfdc1b Added light affect parameter to baked AO 7 years ago
  Juan Linietsky bf371dcb32 Added proximity and distance fade to SpatialMaterial 7 years ago
  Juan Linietsky 281fb4e4fb Added transmission shader parameter. 7 years ago
  Juan Linietsky 8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 7 years ago
  Juan Linietsky 089cf8176e removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 7 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 7 years ago
  Juan Linietsky df573f5c3a -Restored Sprite3D to working function, fixes #2061, fixes #9738 7 years ago
  Juan Linietsky 772485cdb3 Several changes to better run in mobile. 7 years ago
  Juan Linietsky e577c5b070 Some adjustments to toon material to make it more flexible 7 years ago
  Juan Linietsky f4c8c552f9 Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials. 7 years ago
  Juan Linietsky 84de71872f -Added triplanar mapping modes 7 years ago
  Juan Linietsky 3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters. 7 years ago
  Juan Linietsky 8ef1c41a4e Small fixes required to get platformer to work. 7 years ago
  Juan Linietsky 80929d36be TIME constant reverted to a single float, fixes #9123 7 years ago
  Pedro J. Estébanez 93ffd9023f Add AT_LIGHT_PASS builtin to canvas shaders 7 years ago
  Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader 7 years ago
  Juan Linietsky 0fb99306ff -working SCREEN_TEXTURE, SCREEN_UV shader variables 7 years ago
  Juan Linietsky 5aa66d03d8 Added depth texture support (using parallax) to default material. 7 years ago
  Juan Linietsky c03131fc9f Rework shading modes and change location of light shader 7 years ago