Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b97401f304 Update copyright statements to 2020 %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 7562ce053a Update copyright statements to 2019 %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 2712014744 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Fabian Mathews 1a1e25bfca Added ability to change A-star cost function %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 8be2fabbe5 Changed import workflow %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky c195c0df6b -Added configuration warning system for nodes %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky bed3efb17e New reworked AnimatedSprite! %!s(int64=9) %!d(string=hai) anos
  Jakub Grzesik fd9b82a082 animation_started signal to AnimationPlayer %!s(int64=9) %!d(string=hai) anos
  Bojidar Marinov 6dcd1354c2 Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes %!s(int64=9) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 9fa1698c74 Changes to Light %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky a969e2e6f1 Area2D can now detect overlap with other areas %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky a1f715a4da support for 2D shadow casters %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 78f4b93703 Fixes to GraphEdit: %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky c79be979d4 Batch of Bugfixes %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 8ad12525a9 -fixes to vmethod for button %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 8cab401d08 3D Physics Rework, Other Stuff %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 3d68949a1c 2D Animation Improvements %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 9b8696d3dd Light Baker! %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 6f0b4678e2 More 3D Improvements %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=11) %!d(string=hai) anos