Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde b97401f304 Update copyright statements to 2020 %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 7562ce053a Update copyright statements to 2019 %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 2712014744 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 6a4e7198c5 Style: apply clang-format (5.0.0) to current source %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader! %!s(int64=8) %!d(string=hai) anos
  Kyle Luce 4e69bc3bff Could not use pre multiply alpha for material in editor %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde a15de80942 classref: Fix arg name for is_action_pressed/released %!s(int64=8) %!d(string=hai) anos
  George Marques 5be9ff7b67 Update copyright to 2016 in headers %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky f2183a5e09 replaced :var by :Variant in documentation, fixes #2897 %!s(int64=9) %!d(string=hai) anos
  Franklin Sobrinho 1138103c63 Fix shader loading, making possible load .shd and .sgp from editor %!s(int64=9) %!d(string=hai) anos
  Franklin Sobrinho 1e36f36357 Bind missing FixedMaterial constants, fixes #2628 %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 54ed432913 fix crash when deleting shader from material, fixes #1631 %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 1d54c2dd1c added missing set_shader_param functions %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 04af74596d -fix shader param names broken issue on code completion %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 66afddb3e8 -Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later. %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky bcf27feb98 New Code Completion %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky e82dc40205 -Much improvement to baked light baker %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 948fd83cdd Little Bits %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky af4a97bef9 missing fils from yesterday comit. %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 2af2a84a03 Misc Fixes %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 6f0b4678e2 More 3D Improvements %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky 1cad087969 Making Godot Easier to Use.. %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=11) %!d(string=hai) anos