Commit History

Autor SHA1 Mensaxe Data
  Juan Linietsky fdaa2920eb Updated copyright year in all headers %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 68e42f53ba Beta1 Attempt #1 %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 3fdf3d8eab -fix compilation of godot server %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 30d3658110 -fixed issue with shader not being reset on layers, closes #1199 %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 544ce2a1db -Initial working(?) implementation of shaders for 2D. Lighting still not there though. %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 8997084831 2D Rewrite Step [1] %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky f7f197c409 -ability to set default textures in shader (needed for visual shader editing) %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky e82dc40205 -Much improvement to baked light baker %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 990f6cf50e More Bug Fixes %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 2af2a84a03 Misc Fixes %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 703004f830 More 3D Work %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 6f0b4678e2 More 3D Improvements %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky 72ae89c5aa Lots of 3D improvements: %!s(int64=10) %!d(string=hai) anos
  Juan Linietsky ec4ef2d2e7 -Added google play services (needed for some stuff) %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky 7ea3e8267a -Fixed a few bugs in Viewport %!s(int64=11) %!d(string=hai) anos
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=11) %!d(string=hai) anos