clayjohn
|
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
|
1 éve |
clayjohn
|
eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
|
2 éve |
Rémi Verschelde
|
3a43d44656
Merge pull request #68830 from Ayush-singla27/issuebranch
|
2 éve |
clayjohn
|
0e5a98cdd8
Fix drawing of 2D skeletons in the RD renderer.
|
2 éve |
Ayush Singla
|
75ba0a7957
fixed incorrect mesh normals in shaders
|
2 éve |
Omar El Sheikh
|
61522d8491
Add Blendshape Support
|
2 éve |
Windy Darian
|
a3e016e07e
Fix normal and tangent blending in blend shapes
|
2 éve |
Rémi Verschelde
|
18d6b75ba8
RendererRD: Remove binding specifier for push constants
|
3 éve |
reduz
|
479391ef54
Fixes missng 2D engine bits
|
4 éve |
reduz
|
d3b49c416a
Refactor GLSL shader compilation
|
4 éve |
Kayomn
|
fa8a47e1bf
Fix math error in blend shape application tolerance
|
4 éve |
Kayomn
|
ca945421a0
Accomodate blend shape ranges of -1 to +1
|
4 éve |
reduz
|
bf77016c8a
Reimplement skeletons and blend shapes
|
4 éve |