Thaddeus Crews
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89a311205f
Style: Apply `clang-tidy` fixes
|
5 月之前 |
Lyuma
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cb7ef2b8de
Add SkeletonIK3D get/set_interpolation compat from #87888
|
7 月之前 |
Silc Lizard (Tokage) Renew
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04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
|
10 月之前 |
Lyuma
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300aa06dba
SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
|
1 年之前 |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
1 年之前 |
Yuri Sizov
|
1a24c9e14b
Make `_validate_property` a multilevel method
|
2 年之前 |
Rémi Verschelde
|
90019676b0
Code quality: Fix header guards consistency
|
2 年之前 |
Markus Sauermann
|
a793960a10
Fix cppcheck const parameters
|
2 年之前 |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
2 年之前 |
reduz
|
d03b7fbe09
Refactored Node3D rotation modes
|
3 年之前 |
Aaron Franke
|
eb4902a455
Fix some unnecessary includes
|
3 年之前 |
Aaron Franke
|
a3c29ed899
Rename files and the exposed name for Transform3D
|
3 年之前 |
Aaron Franke
|
de3f6699a5
Rename Transform to Transform3D in core
|
4 年之前 |
TwistedTwigleg
|
dbd17ebf30
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
|
3 年之前 |
TwistedTwigleg
|
318a81f619
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes.
|
3 年之前 |
Rémi Verschelde
|
a19ffe80da
Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes
|
3 年之前 |
Rafał Mikrut
|
003bb8e1a8
Initialize class variables with default values in scene/ [1/2]
|
3 年之前 |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 年之前 |
Marcel Admiraal
|
3e1c540a6e
Remove ChainTip copy constructor
|
4 年之前 |
TwistedTwigleg
|
a622649876
Changes to SkeletonIK:
|
4 年之前 |
Marcel Admiraal
|
26fcf2b04c
Add override keywords.
|
4 年之前 |
Rémi Verschelde
|
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
4 年之前 |
Rémi Verschelde
|
1f6f364a56
Port member initialization from constructor to declaration (C++11)
|
4 年之前 |
lupoDharkael
|
95a1400a2a
Replace NULL with nullptr
|
4 年之前 |
Rémi Verschelde
|
d1acbbce7f
Rename more 2D and 3D nodes to follow convention
|
4 年之前 |