Cronologia Commit

Autore SHA1 Messaggio Data
  Rémi Verschelde 71066cd63b Update copyright statements to 2022 2 anni fa
  TwistedTwigleg ec7b72e81d SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used 3 anni fa
  Rémi Verschelde a828398655 Style: Replaces uses of 0/NULL by nullptr (C++11) 3 anni fa
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 3 anni fa
  TwistedTwigleg 9c33f091cd Godot 3.x backport: Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment nodes. 3 anni fa
  TwistedTwigleg 71c6c85565 Changes to SkeletonIK: 4 anni fa
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 3 anni fa
  Marcel Admiraal 79952c5435 Remove ChainTip copy constructor 4 anni fa
  Eric Rybicki 63daa19538 Use a new approach to fix bone pose override not being reset when IK animation is stopped. 4 anni fa
  Eric Rybicki 551c37167b Fix bone pose override not being reset when IK animation is stopped 4 anni fa
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 4 anni fa
  qarmin 4e5310cc60 Some code changed with Clang-Tidy 5 anni fa
  Rémi Verschelde e0574e1d98 Fix typos with codespell 5 anni fa
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 5 anni fa
  Andrea Catania a837c33442 Added possibility to override or add target basis to tip bone 6 anni fa
  Andrea Catania 76d02b13a1 Fixed task creation with void chain in SkeletonIK 6 anni fa
  Rémi Verschelde 238a78f13f Fix compiling SkeletonIK with disable_3d 6 anni fa
  AndreaCatania b7e66188df Implemented IK 7 anni fa