Rémi Verschelde
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71066cd63b
Update copyright statements to 2022
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2 years ago |
TwistedTwigleg
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ec7b72e81d
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
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3 years ago |
Rémi Verschelde
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a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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3 years ago |
Rémi Verschelde
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b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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3 years ago |
TwistedTwigleg
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9c33f091cd
Godot 3.x backport: Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment nodes.
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3 years ago |
TwistedTwigleg
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71c6c85565
Changes to SkeletonIK:
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4 years ago |
Rémi Verschelde
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49646383f1
Update copyright statements to 2021
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3 years ago |
Marcel Admiraal
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79952c5435
Remove ChainTip copy constructor
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4 years ago |
Eric Rybicki
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63daa19538
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
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4 years ago |
Eric Rybicki
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551c37167b
Fix bone pose override not being reset when IK animation is stopped
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4 years ago |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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4 years ago |
qarmin
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4e5310cc60
Some code changed with Clang-Tidy
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5 years ago |
Rémi Verschelde
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e0574e1d98
Fix typos with codespell
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5 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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5 years ago |
Andrea Catania
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a837c33442
Added possibility to override or add target basis to tip bone
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6 years ago |
Andrea Catania
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76d02b13a1
Fixed task creation with void chain in SkeletonIK
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6 years ago |
Rémi Verschelde
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238a78f13f
Fix compiling SkeletonIK with disable_3d
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6 years ago |
AndreaCatania
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b7e66188df
Implemented IK
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7 years ago |