Rémi Verschelde
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71066cd63b
Update copyright statements to 2022
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2 years ago |
PouleyKetchoupp
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da159cd258
Fix 3D moving platform logic
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3 years ago |
Rémi Verschelde
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140350d767
Style: Enforce braces around if blocks and loops
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3 years ago |
Rémi Verschelde
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a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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3 years ago |
Rémi Verschelde
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b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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3 years ago |
Rémi Verschelde
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49646383f1
Update copyright statements to 2021
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3 years ago |
Rémi Verschelde
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400a780050
Revert "Allow Area2D and 3D mouse events without a collision layer"
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4 years ago |
Tomasz Chabora
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15850687a8
Allow Area2D and 3D mouse events without a collision layer
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4 years ago |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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4 years ago |
Daniel Rakos
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f7511511b1
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
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5 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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5 years ago |
Daniel Abbott
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572367552c
`GodotRestInfoContactResultCallback::addSingleResult` now returns normal
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6 years ago |
Florian Jung
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e10c3e7ec5
Add more max-checking to physics queries
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6 years ago |
muiroc
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23a61c7342
Add null check in godot result callback
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6 years ago |
Andrea Catania
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88967e4001
Fixing trimesh precision
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6 years ago |
Andrea Catania
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0b98834b77
Added ray / shape / point / motion / rest cast exclusion of area and or body
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6 years ago |
Juan Linietsky
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1b66b08fdb
Merge pull request #20908 from AndreaCatania/kiSlope
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6 years ago |
John Teasdale
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7323f7998b
Bullet picking will now ignore objects without input_ray_pickable
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6 years ago |
Andrea Catania
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0010d9c82a
Added ray shape and move_and_slide with snapping on 3D.
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6 years ago |
AndreaCatania
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9e57a07fb6
Implemented ragdoll
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7 years ago |
Andrea Catania
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2cfa861222
Removed useless check
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6 years ago |
Andrea Catania
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444b8471a3
Corrected physics query max result checking
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6 years ago |
Andrea Catania
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b050525072
Fixed kinematic sliding on trimesh
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6 years ago |
Andrea Catania
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0e446f8aff
Fixed kinematic char sliding
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6 years ago |
Andrea Catania
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6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
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6 years ago |
Rémi Verschelde
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e4213e66b2
Add missing copyright headers and fix formatting
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6 years ago |
Rémi Verschelde
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b50a9114b1
Update copyright statements to 2018
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7 years ago |
AndreaCatania
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512c60f1d8
Fixed intersect_shape crash, closes #13697
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7 years ago |
AndreaCatania
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e6ba163031
Fixed kinematic movement on concave shape
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7 years ago |
AndreaCatania
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10f879bf88
Rewritten kinematic system
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7 years ago |