/**************************************************************************/
/*  gdscript_language_server.h                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/**************************************************************************/

#ifndef GDSCRIPT_LANGUAGE_SERVER_H
#define GDSCRIPT_LANGUAGE_SERVER_H

#include "../gdscript_parser.h"
#include "editor/editor_plugin.h"
#include "gdscript_language_protocol.h"

class GDScriptLanguageServer : public EditorPlugin {
	GDCLASS(GDScriptLanguageServer, EditorPlugin);

	GDScriptLanguageProtocol protocol;

	Thread thread;
	bool thread_running;
	bool started;
	bool use_thread;
	String host;
	int port;
	int poll_limit_usec = 100000;
	static void thread_main(void *p_userdata);

private:
	void _notification(int p_what);

public:
	static int port_override;
	GDScriptLanguageServer();
	void start();
	void stop();
};

void register_lsp_types();

#endif // GDSCRIPT_LANGUAGE_SERVER_H
