/**************************************************************************/
/*  height_map_shape.h                                                    */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef HEIGHT_MAP_SHAPE_H
#define HEIGHT_MAP_SHAPE_H

#include "scene/resources/shape.h"

class HeightMapShape : public Shape {
	GDCLASS(HeightMapShape, Shape);

	int map_width;
	int map_depth;
	PoolRealArray map_data;
	float min_height;
	float max_height;

protected:
	static void _bind_methods();
	virtual void _update_shape();

public:
	void set_map_width(int p_new);
	int get_map_width() const;
	void set_map_depth(int p_new);
	int get_map_depth() const;
	void set_map_data(PoolRealArray p_new);
	PoolRealArray get_map_data() const;

	virtual Vector<Vector3> get_debug_mesh_lines();
	virtual real_t get_enclosing_radius() const;

	HeightMapShape();
};

#endif // HEIGHT_MAP_SHAPE_H
