/**************************************************************************/
/*  godot_collision_dispatcher.h                                          */
/**************************************************************************/
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/*                             GODOT ENGINE                               */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef GODOT_COLLISION_DISPATCHER_H
#define GODOT_COLLISION_DISPATCHER_H

#include "core/int_types.h"

#if defined(__clang__) && (__clang_major__ >= 13)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-copy-with-user-provided-copy"
#endif

#include <btBulletDynamicsCommon.h>

#if defined(__clang__) && (__clang_major__ >= 13)
#pragma clang diagnostic pop
#endif

/**
	@author AndreaCatania
*/

/// This class is required to implement custom collision behaviour in the narrowphase
class GodotCollisionDispatcher : public btCollisionDispatcher {
private:
	static const int CASTED_TYPE_AREA;

public:
	GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration);
	virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1);
	virtual bool needsResponse(const btCollisionObject *body0, const btCollisionObject *body1);
};

#endif // GODOT_COLLISION_DISPATCHER_H
