Box shape resource for 3D collisions.
3D box shape to be added as a [i]direct[/i] child of a [PhysicsBody3D] or [Area3D] using a [CollisionShape3D] node. [b]Performance:[/b] Being a primitive collision shape, [BoxShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]).
https://godotengine.org/asset-library/asset/675 https://godotengine.org/asset-library/asset/126 https://godotengine.org/asset-library/asset/125
- The box's width, height and depth.