Texture format (used by [RenderingDevice]).
This object is used by [RenderingDevice].
Adds [param format] as a valid format for the corresponding [RDTextureView]'s [member RDTextureView.format_override] property. If any format is added as shareable, then the main [member format] must also be added.
Removes [param format] from the list of valid formats that the corresponding [RDTextureView]'s [member RDTextureView.format_override] property can be set to.
- The number of layers in the texture. Only relevant for 2D texture arrays.
- The texture's depth (in pixels). This is always [code]1[/code] for 2D textures.
- The texture's pixel data format.
- The texture's height (in pixels).
- The number of mipmaps available in the texture.
- The number of samples used when sampling the texture.
- The texture type.
- The texture's usage bits, which determine what can be done using the texture.
- The texture's width (in pixels).