Controls how an individual character will be displayed in a [RichTextEffect].
By setting various properties on this object, you can control how individual characters will be displayed in a [RichTextEffect].
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- The color the character will be drawn with.
- The time elapsed since the [RichTextLabel] was added to the scene tree (in seconds). Time stops when the [RichTextLabel] is paused (see [member Node.process_mode]). Resets when the text in the [RichTextLabel] is changed. [b]Note:[/b] Time still passes while the [RichTextLabel] is hidden.
- Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form [code]#rrggbb[/code] or [code]#rgb[/code] will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string. For example, the opening BBCode tag [code][example foo=hello bar=true baz=42 color=#ffffff][/code] will map to the following [Dictionary]: [codeblock] {"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)} [/codeblock]
- Font resource used to render glyph.
- Number of glyphs in the grapheme cluster. This value is set in the first glyph of a cluster. Setting this property won't affect drawing.
- Glyph flags. See [enum TextServer.GraphemeFlag] for more info. Setting this property won't affect drawing.
- Font specific glyph index.
- The position offset the character will be drawn with (in pixels).
- If [code]true[/code], FX transform is called for outline drawing. Setting this property won't affect drawing.
- Absolute character range in the string, corresponding to the glyph. Setting this property won't affect drawing.
- The character offset of the glyph, relative to the current [RichTextEffect] custom block. Setting this property won't affect drawing.
- The current transform of the current glyph. It can be overridden (for example, by driving the position and rotation from a curve). You can also alter the existing value to apply transforms on top of other effects.
- If [code]true[/code], the character will be drawn. If [code]false[/code], the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their [member color] to [code]Color(1, 1, 1, 0)[/code] instead.