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- .. _doc_bug_triage_guidelines:
- Bug triage guidelines
- =====================
- This page describes the typical workflow of the bug triage team aka
- bugsquad when handling issues and pull requests on Godot's
- `GitHub repository <https://github.com/godotengine/godot>`__.
- It is bound to evolve together with the bugsquad, so do not
- hesitate to propose modifications to the following guidelines.
- Issues management
- -----------------
- GitHub proposes various features to manage issues:
- - Set one or several labels from a predefined list
- - Set one milestone from a predefined list
- - Keep track of the issue in the project dashboard
- - Define one contributor as "assignee" among the Godot engine
- organization members
- As the Godot engine organization on GitHub currently has a restricted
- number of contributors, we do not use assignees extensively for now. All
- contributors are welcome to take on any issue, if relevant after mentioning
- it on the issue ticket and/or discussing the best way to resolve it with
- other developers.
- For the time being, we do not use the project dashboard feature either.
- As far as possible, we try to assign labels (and milestones, when relevant)
- to both issues and pull requests.
- Labels
- ~~~~~~
- The following `labels <https://github.com/godotengine/godot/labels>`__ are
- currently defined in the Godot repository:
- **Categories:**
- - *Archived*: either a duplicate of another issue, or invalid. Such an
- issue would also be closed.
- - *Breaks compat*: describes something that can only be fixed by breaking
- compatibility with existing projects.
- - *Bug*: describes something that is not working properly.
- - *Cherrypick*: describes something that can be backported to a stable branch
- after being merged in the ``master`` branch.
- - *Confirmed*: has been confirmed by at least one other contributor
- than the bug reporter (typically for *Bug* reports).
- The purpose of this label is to let developers know which issues are
- still reproducible when they want to select what to work on. It is
- therefore a good practice to add in a comment on what platform and
- what version or commit of Godot the issue could be reproduced; if a
- developer looks at the issue one year later, the *Confirmed* label
- may not be relevant anymore.
- - *Crash:* describes a bug that causes the engine to crash.
- This label is only used for "hard" crashes, not freezes.
- - *Discussion*: the issue is not consensual and needs further
- discussion to define what exactly should be done to address the
- topic.
- - *Documentation*: related to the documentation. PRs with this label improve the
- class reference. Issues with this label are either for wrong documentation, or
- are user-reported "bugs" that are actually limitations to be further documented.
- Often paired with *Discussion*. Issues related to the ReadTheDocs documentation
- should be filed on the `godot-docs <https://github.com/godotengine/godot-docs>`_ repository.
- - *Enhancement*: describes a proposed enhancement to an existing
- functionality.
- - *Feature proposal*: describes a wish for a new feature to be
- implemented. Note that the main Godot repository no longer accepts
- feature requests. Please use
- `godot-proposals <https://github.com/godotengine/godot-proposals>`__ instead.
- PRs which add new features but do not have a corresponding proposal use this
- label.
- - *For PR meeting*: the issue needs to be discussed in a pull request meeting.
- These meetings are public and are held on the `Godot Contributors Chat <https://chat.godotengine.org/>`_.
- - *Good first issue*: the issue is *assumed* to be an easy one to fix, which makes
- it a great fit for new contributors who want to become familiar with
- the code base. It should be removed while an active PR is available, that
- resolves this issue.
- - *High priority:* the issue is particularly important as it can
- prevent people from releasing their projects or cause data loss.
- - *Needs testing*: the issue/pull request could not be completely tested
- and thus need further testing. This can mean that it needs to be tested
- on different hardware/software configurations or even that the steps to
- reproduce are not certain.
- - *Needs work*: the pull request needs additional work before it can be merged.
- Also for issues that are very incomplete, such as missing reproduction steps.
- - *Performance*: issues that directly impact engine or editor performance.
- Can also be used for pull requests that improve performance or add low-end-friendly options.
- Should not be coupled with *Usability*.
- - *Production*: Relates to the production team.
- - *Regression*: the bug appeared after a stable release not exhibiting
- the bug was released.
- - *Salvageable*: the pull request can't be merged due to design issues or
- merge conflicts and its author is not active anymore. However, it can still
- be picked up by an external contributor to bring it to a mergeable state.
- To do so, you need to open a new pull request based on the original pull request.
- - *Tracker*: issue used to track other issues (like all issues related to
- the plugin system).
- - *Usability*: issues that directly impact user usability. Should not be coupled with *Performance*.
- The categories are used for general triage of the issues. They can be
- combined in some way when relevant, e.g. an issue can be labelled
- *Enhancement* and *Usability* at the same time if it's an issue to improve
- usability. Or *Feature proposal* and *Discussion* if it's a non-consensual
- feature request, or one that is not precise enough to be worked on.
- At least one of the categories *Bug*, *Enhancement* or *Discussion* is used to
- describe an issue or pull request.
- **Topics:**
- - *2D*: relates to 2D-specific issues. Should be coupled with one of the labels below, and should not be coupled with *3D*.
- - *3D*: relates to 3D-specific issues. Should be coupled with one of the labels below, and should not be coupled with *2D*.
- - *Animation*: relates to the Animation system, editors and importers.
- - *Assetlib*: relates to issues with the asset library.
- - *Audio*: relates to the audio features (low and high level).
- - *Buildsystem*: relates to building issues, either linked to the SCons
- buildsystem or to compiler peculiarities.
- - *Codestyle*: relates to the programming style used within the codebase.
- - *Core*: anything related to the core engine. Specific topics are split off separately as they crop up.
- - *Dotnet*: relates to the C# / Dotnet bindings.
- - *Editor*: relates to issues in the editor (mainly UI).
- - *Export*: relates to the export system and templates.
- - *GDExtension*: relates to the GDExtension system for native extensions.
- - *GDScript*: relates to GDScript.
- - *GUI*: relates to GUI (Control) nodes or to Nodes that compose user interfaces.
- - *Import*: relates to the resource import system.
- - *Input*: relates to the input system.
- - *Multiplayer*: relates to multiplayer (high-level networking) systems.
- - *Navigation*: relates to the navigation system (including A* and navmeshes).
- - *Network*: relates to (low-level) networking.
- - *Particles*: particles, particle systems and their editors.
- - *Physics*: relates to the physics engine (2D/3D).
- - *Plugin*: relates to problems encountered while writing plugins.
- - *Porting*: relates to some specific platforms or exporting projects.
- - *Rendering*: relates to the 2D and 3D rendering engines.
- - *Shaders*: relates to the Godot shader language or visual shaders.
- - *Tests*: relates to unit tests.
- - *Thirdparty*: relates to third-party libraries used in Godot.
- - *XR*: relates to Augmented Reality or Virtual Reality.
- Issues would typically correspond to only one topic, though it's not
- unthinkable to see issues that fit two bills. The general idea is that
- there will be specialized contributors teams behind all topics, so they
- can focus on the issues labelled with their team's topic.
- **Platforms:**
- *Android*, *iOS*, *Linux*, *macOS*, *Web*, *Windows*
- By default, it is assumed that a given issue applies to all platforms.
- If one of the platform labels is used, it is then exclusive and the
- previous assumption doesn't stand anymore (so if it's a bug on e.g.
- Android and Linux exclusively, select those two platforms).
- Documentation labels
- ~~~~~~~~~~~~~~~~~~~~
- In the `documentation repository <https://github.com/godotengine/godot-docs>`__, we
- use the following `labels <https://github.com/godotengine/godot-docs/labels>`__:
- - *Archived*: either a duplicate of another issue, or invalid. Such an
- issue would also be closed.
- - *Bug*: Incorrect information in an existing page. Not to be used for
- *missing* information.
- - *Cherrypick*: describes something that can be backported to a stable branch
- after being merged in the ``master`` branch.
- - *Dependencies*: describes pull requests that update a dependency file.
- - *Discussion*: the issue is not consensual and needs further
- discussion to define what exactly should be done to address the
- topic.
- - *Enhancement*: new information to be added in an existing page.
- - *Good first issue*: the issue is *assumed* to be an easy one to fix, which makes
- it a great fit for new contributors who want to become familiar with
- the code base. It should be removed while an active PR is available, that
- resolves this issue.
- - *Needs work*: the pull request needs additional work before it can be merged.
- - *Python*: Pull requests that update Python code.
- - *Salvageable*: the pull request can't be merged due to design issues or
- merge conflicts and its author is not active anymore. However, it can still
- be picked up by an external contributor to bring it to a mergeable state.
- To do so, you need to open a new pull request based on the original pull request.
- - *Tracker*: issue used to track other issues (like all issues related to
- the plugin system).
- **Area:**
- - *About*: Issues and PRs related to the About section of the documentation and other general articles.
- - *Class reference*: the issue is about the class reference, not a documentation page.
- - *Community*: Issues and PRs related to the Community section of the documentation.
- - *Contributing*: Issues and PRs related to the Contributing/Development section of the documentation.
- - *Getting started*: Issues and PRs related to the Getting Started section of the documentation.
- - *Manual*: Issues and PRs related to the Manual/Tutorials section of the documentation.
- **Content:**
- - *Images*: Issues and PRs involving outdated or incorrect images in articles.
- - *New page*: Issues and PRs related to creation of new documentation pages for new or undocumented features.
- - *Organization*: Issues and PRs related to reorganizing the content.
- - *Proofreading*: Issues and PRs related to proofreading the documentation.
- - *Redirect*: Issues and PRs involving moving content and adding a redirect rule on the backend.
- - *Website*: Issues related to adding website features and fixing bugs, whether on the front or back-end,
- **Topic:**
- The available topics describe the same content as the topics in the main
- repository.
- Milestones
- ~~~~~~~~~~
- `Milestones <https://github.com/godotengine/godot/milestones>`_ correspond to
- planned future versions of Godot for which there is an existing roadmap. Issues
- that fit in the said roadmap should be filed under the corresponding milestone;
- if they don't correspond to any current roadmap, they should be left without
- milestone. As a rule of thumb, an issue corresponds to a given milestone if it
- concerns a feature that is new in the milestone, or a critical bug that can't be
- accepted in any future stable release, or anything that Juan wants to work on
- right now. :)
- Contributors are free to pick issues regardless of their assigned milestone;
- if a fix is proposed for a bug that was not deemed urgent and thus without
- milestone, it would likely still be very welcome.
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