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- .. _doc_project_manager:
- Using the Project Manager
- =========================
- When you launch Godot, the first window you see is the Project Manager. It lets
- you create, remove, import, or play game projects:
- .. image:: img/editor_ui_intro_project_manager_01.webp
- To change the editors language click on the **Settings** Button in the top right
- corner:
- .. image:: img/editor_ui_intro_project_manager_02.webp
- In Project Manager Settings, you can change the interface **language** from the language
- dropdown menu, which is the system default language by default.
- You can also change the **theme** of the editor, the **display scale** for different interface
- element sizes, and the availability of online functionality using **network mode**.
- If network mode is online, Godot will also check and inform you about new versions of Godot.
- The **directory naming convention** can also be changed to replace spaces according to the chosen format
- when creating folders automatically.
- .. image:: img/editor_ui_intro_project_manager_10.webp
- .. _doc_creating_and_importing_projects:
- Creating and importing projects
- -------------------------------
- To create a new project:
- 1. Click the **Create** button on the top-left of the window.
- 2. Give the project a name, then open the file browser using the **Browse** button,
- and choose an empty folder on your computer to save the files. Alternatively,
- you can enable **Create Folder** option to automatically create a new sub-folder
- with the project name, following the directory naming convention set in the
- settings. An empty folder will show a green tick on the right.
- 3. Select one of the rendering backends (this can also be changed later).
- 4. Click the **Create & Edit** button to create the project folder and open it in the editor.
- .. image:: img/editor_ui_intro_project_manager_04.webp
- .. note:: You can optionally choose a version control system. Currently, only
- `git <https://git-scm.com>`__ is supported and it needs the Godot Git Plugin to be installed,
- either manually or using the :ref:`Asset Library <doc_using_assetlib>`. To learn more about the Godot Git Plugin, see its `wiki <https://github.com/godotengine/godot-git-plugin/wiki>`__.
- Using the file browser
- ~~~~~~~~~~~~~~~~~~~~~~
- From the **Create New Project** window, click the **Browse** button to open
- Godot's file browser. You can pick a location or type the folder's path in the
- **Path** field, after choosing a drive.
- Left of the path field on the top row contains arrows to navigate backward and forward through the last
- visited locations.
- The up arrow navigates to parent folder.
- On the right side of the path field, there are buttons to refresh the current folder's contents,
- favorite/unfavorite the current folder, and show/hide hidden folders.
- Next, the buttons to switch the display type of the folders and files between grid view and list view
- are seen.
- The last button on the right will create a new folder.
- Favorited folders will be displayed on the left side under the **Favorites** section. You can sort the
- favorites using the up and down buttons in this section.
- Last chosen folders will be listed under the **Recent** list.
- .. image:: img/editor_ui_intro_project_manager_05.webp
- Opening and importing projects
- ------------------------------
- The next time you open the Project Manager, you'll see your new project in the
- list. Double click on it to open it in the editor.
- .. image:: img/editor_ui_intro_project_manager_06.webp
- You can similarly import existing projects using the **Import** button. Locate the
- folder that contains the project or the **project.godot** file to import and
- edit it.
- .. image:: img/editor_ui_intro_project_manager_08.webp
- Alternatively, it is possible to choose a zip file to be automatically extracted by Godot.
- When the folder path is correct, you'll see a green checkmark.
- .. image:: img/editor_ui_intro_project_manager_09.webp
- .. _doc_project_manager_downloading_demos:
- Downloading demos and templates
- -------------------------------
- From the **Asset Library** tab you can download open source project
- templates and demos from the :ref:`Asset Library <toc-learn-features-assetlib>` to help
- you get started faster.
- The first time you open this tab you'll notice that it's asking you to go online.
- For privacy reasons the project manager, and Godot editor, can't access the internet
- by default. To enable accessing the internet click the **Go Online** button. This will
- also allow project manager to notify you about updates. If you wish to turn this off
- in the future go into project manager settings and change **Network Mode** to "Offline"
- Now that Godot is connected to the internet you can download a demo or template, to
- do this:
- 1. Click on its title.
- 2. On the page that opens, click the download button.
- 3. Once it finished downloading, click install and choose where you want to save
- the project.
- .. image:: img/editor_ui_intro_project_manager_03.webp
- Managing projects with tags
- ---------------------------
- For users with a lot of projects on one PC it can be a lot to keep track of. To aid
- in this Godot allows you to create project tags. To add a tag to a project click on the
- project in the project manager, then click on the **Manage Tags** button
- .. image:: img/editor_ui_intro_project_manager_11.webp
- This will open up the manage project tags window. To add a tag click the plus button.
- .. image:: img/editor_ui_intro_project_manager_12.webp
- Type out the tag name, and click **OK**. Your project will now have a tag added to it.
- These tags can be used for any other project in your project manager.
- To show projects with a specific tag only, you can click on the tags or write ``tag:``
- and type the tag you would like to search for in the filter bar. To limit the results
- using multiple tags, you can click on another tag or add ``tag:`` after
- a space and type another tag in the filter bar.
- In addition, tags will stay with projects. So if you tag your project, send it to
- another machine, and import it into the project manager you will see the tags
- you created.
- To remove a tag from your project manager it must be removed from all the projects it's
- used by. Once that's done close the project manager, open it up again, and the tag should
- be gone.
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