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global_illumination
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f2ce3eee91
Standardize renderer names and terms
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4 周之前 |
img
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5bad2a6282
Add back information about per-vertex shading (#10281)
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1 月之前 |
particles
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09156f2ee9
Add UPDATE comments to perishable information
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1 月之前 |
procedural_geometry
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cea78730d0
[.NET] Use collection expressions
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1 周之前 |
video
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ffb7983cc1
Add spring arm third-person camera tutorial (#10156)
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1 月之前 |
3d_antialiasing.rst
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9c52320183
Add comments about non-monospaced tables
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1 月之前 |
3d_rendering_limitations.rst
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f2ce3eee91
Standardize renderer names and terms
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4 周之前 |
3d_text.rst
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7e7182ba2b
Mention how to improve font rendering quality in 3D text
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9 月之前 |
csg_tools.rst
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ea9fad5bbe
Add technical definition for manifoldness
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1 周之前 |
environment_and_post_processing.rst
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f2ce3eee91
Standardize renderer names and terms
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4 周之前 |
high_dynamic_range.rst
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3407328860
Fix typos: "modelling" -> "modeling"
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1 年之前 |
index.rst
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ffb7983cc1
Add spring arm third-person camera tutorial (#10156)
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1 月之前 |
introduction_to_3d.rst
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d9bd76c66a
Remove wiki reference in Introduction to 3D
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1 月之前 |
lights_and_shadows.rst
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f2ce3eee91
Standardize renderer names and terms
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4 周之前 |
mesh_lod.rst
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5994348764
Change all usages of "run-time" to "runtime"
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1 月之前 |
occlusion_culling.rst
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f2ce3eee91
Standardize renderer names and terms
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4 周之前 |
physical_light_and_camera_units.rst
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619ce2007b
Add a page on physical light units
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2 年之前 |
resolution_scaling.rst
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5994348764
Change all usages of "run-time" to "runtime"
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1 月之前 |
spring_arm.rst
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0dfae02a28
Fix article outdated status for spring arm page
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2 周之前 |
standard_material_3d.rst
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5bad2a6282
Add back information about per-vertex shading (#10281)
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1 月之前 |
using_decals.rst
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f2ce3eee91
Standardize renderer names and terms
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4 周之前 |
using_gridmaps.rst
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a79a41c7ee
Clarify MeshLibrary format and constraints
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1 周之前 |
using_multi_mesh_instance.rst
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978a13bb0a
Mark potentially outdated pages with a WIP warning
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1 年之前 |
using_transforms.rst
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c0f0a58695
Update using_transforms.rst to clarify rotate_local() axis usage
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2 月之前 |
variable_rate_shading.rst
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590de7eea8
Link to foveation settings from VRS page
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2 周之前 |
visibility_ranges.rst
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a3e4e9b0cc
Add commas before "but" throughout documentation
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5 月之前 |
volumetric_fog.rst
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f2ce3eee91
Standardize renderer names and terms
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4 周之前 |