Max Hilbrunner 47d39d9048 Merge pull request #10413 from tetrapod00/be-nice-to-c 1 giorno fa
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c_sharp ccb0a71db3 Tweak wording in C# differences 1 settimana fa
debug cb39d01e97 Update debugger visual profiler screenshot 6 giorni fa
gdextension 273f9a7f2f Merge pull request #10403 from dsnopek/redo-vnen-8751 2 giorni fa
gdscript 47d39d9048 Merge pull request #10413 from tetrapod00/be-nice-to-c 1 giorno fa
img 4664e7ab19 Updated images to match docs 4 mesi fa
change_scenes_manually.rst 6ffdb2ff0d Update change_scenes_manually.rst 4 mesi fa
creating_script_templates.rst a8667ffddf Add links to project setting mentions 1 mese fa
cross_language_scripting.rst 128d712d89 Merge pull request #8195 from wlsnmrk/cross-scripting-style 4 settimane fa
evaluating_expressions.rst 8d1bff6aea Document behavior of modulo operator (#9358) 4 mesi fa
filesystem.rst bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496) 3 anni fa
groups.rst 6f0b105858 Update groups tutorial for project-wide node groups 6 mesi fa
how_to_read_the_godot_api.rst c39a8d9dc5 Update some screenshots in the Scripting section for Godot 4 (#6851) 1 anno fa
idle_and_physics_processing.rst cd92be066d Update references to private class methods across the docs 1 anno fa
index.rst 2f634c7acb Improve display of rubric fake headers with heading-level option 1 mese fa
instancing_with_signals.rst d6da7be302 Fix vector value in bullet example in Instancing with signals (#8203) 1 anno fa
nodes_and_scene_instances.rst 72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks 1 anno fa
overridable_functions.rst cd92be066d Update references to private class methods across the docs 1 anno fa
pausing_games.rst fc7a41fc48 Rework the pause menu example in pausing_games.rst 1 anno fa
resources.rst d884e3ef07 Correction on usage of Dictionaries in C# as it should be 'Godot.Collections.Dictionary<>' 6 mesi fa
scene_tree.rst 93489bbefb Use "low-level" and "high-level" instead of "low level" and "high level" 4 settimane fa
scene_unique_nodes.rst 940f51dd96 Typo fixed in Same-scene limitation section of scene_unique_nodes.rst 1 anno fa
singletons_autoload.rst 748775370a Use negative index for `get_child()` in Singletons (Autoload) 1 mese fa