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- :allow_comments: False
- C#/.NET
- =======
- C# is a high-level programming language developed by Microsoft. Godot supports
- C# as an option for a scripting language, alongside Godot's own :ref:`GDScript<toc-learn-scripting-gdscript>`.
- The standard Godot executable does not contain C# support out of the box. Instead,
- to enable C# support for your project you need to `download a .NET version <https://godotengine.org/download/>`_
- of the editor from the Godot website.
- .. toctree::
- :maxdepth: 1
- :name: toc-learn-scripting-C#
- c_sharp_basics
- c_sharp_features
- c_sharp_style_guide
- diagnostics/index
- Godot API for C#
- ----------------
- As a general purpose game engine Godot offers some high-level features as a part
- of its API. Articles below explain how these features integrate into C# and how
- C# API may be different from GDScript.
- .. toctree::
- :maxdepth: 1
- :name: toc-learn-scripting-C#-differences
- c_sharp_differences
- c_sharp_collections
- c_sharp_variant
- c_sharp_signals
- c_sharp_exports
- c_sharp_global_classes
- .. _doc_c_sharp_platforms:
- C# platform support
- -------------------
- As of Godot 4.2 projects written in C# support all desktop platforms (Windows, Linux,
- and macOS), as well as Android and iOS.
- Android support is currently experimental and has a few limitations.
- - Projects targeting Android need to target .NET 7.0 or higher. This requires
- modifying the `.csproj` file generated by Godot for existing projects.
- The following property is added to new projects created with 4.2 and can be
- added to existing projects:
- .. code-block:: xml
- <TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
- - Only some Android architectures are supported: ``arm64`` and ``x64``.
- iOS support is currently experimental and has a few limitations.
- - Projects targeting iOS need to target .NET 8.0 or higher. This requires
- modifying the `.csproj` file generated by Godot for existing projects.
- The following property is added to new projects created with 4.2 and can be
- added to existing projects:
- .. code-block:: xml
- <TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
- - The official export templates for the iOS simulator only supports the ``x64`` architecture.
- - Exporting to iOS can only be done from a MacOS device.
- Currently, projects written in C# cannot be exported to the web platform. To use C#
- on that platform, consider Godot 3 instead.
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